格式化代码

This commit is contained in:
Nanako 2024-02-19 01:33:18 +08:00
parent e50fcb1992
commit 87ad4d5eb9
23 changed files with 153 additions and 156 deletions

View File

@ -35,7 +35,7 @@ void application::init(window_params in_window_params, int argc, char **argv) {
renderer_->pre_init(); renderer_->pre_init();
// new SDL window // new glfw window
window_ = glfwCreateWindow(in_window_params.width, in_window_params.height, in_window_params.title.c_str(), nullptr, window_ = glfwCreateWindow(in_window_params.width, in_window_params.height, in_window_params.title.c_str(), nullptr,
nullptr); nullptr);
if (!window_) { if (!window_) {

View File

@ -2,13 +2,11 @@
#include "application/application.h" #include "application/application.h"
void renderer::shutdown() void renderer::shutdown() {
{
default_vs_ = nullptr; default_vs_ = nullptr;
} }
std::shared_ptr<shader> renderer::get_pixel_shader_render_default_vs() std::shared_ptr<shader> renderer::get_pixel_shader_render_default_vs() {
{
if (!default_vs_) if (!default_vs_)
default_vs_ = load_shader(application::get()->get_draw_ps_vertex_shader_entry()); default_vs_ = load_shader(application::get()->get_draw_ps_vertex_shader_entry());
return default_vs_; return default_vs_;

View File

@ -1,7 +1,6 @@
#pragma once #pragma once
enum class texture_format enum class texture_format {
{
RGBA8, RGBA8,
RGBA16_FLOAT, RGBA16_FLOAT,
RGBA32_FLOAT, RGBA32_FLOAT,