rhi新增设置参数接口
This commit is contained in:
parent
c302939176
commit
93980885a6
3
.gitmodules
vendored
3
.gitmodules
vendored
@ -10,3 +10,6 @@
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[submodule "third_party/spdlog"]
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path = third_party/spdlog
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url = https://github.com/gabime/spdlog.git
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[submodule "third_party/glslang"]
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path = third_party/glslang
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url = https://github.com/KhronosGroup/glslang.git
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@ -63,6 +63,7 @@ add_subdirectory(third_party/portaudio)
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add_subdirectory(third_party/spdlog)
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add_subdirectory(third_party/slang)
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add_subdirectory(third_party/glad)
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add_subdirectory(third_party/glslang)
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# setup portaudio
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set(PA_USE_ASIO ON CACHE BOOL "" FORCE)
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@ -140,5 +141,8 @@ set(SPDLOG_WCHAR_SUPPORT ON CACHE BOOL "" FORCE)
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set(SPDLOG_ENABLE_PCH ON CACHE BOOL "" FORCE)
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set(SPDLOG_USE_STD_FORMAT OFF CACHE BOOL "" FORCE)
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# setup glslang
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set(ENABLE_OPT OFF CACHE BOOL "" FORCE)
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# install
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install(DIRECTORY ${CMAKE_SOURCE_DIR}/third_party/imgui/imgui/misc/fonts DESTINATION ${CMAKE_BINARY_DIR}/bin)
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@ -8,10 +8,10 @@ retrieve_files(ALL_FILES)
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add_library(${PROJECT_NAME} SHARED ${ALL_FILES})
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target_include_directories(${PROJECT_NAME} PUBLIC ${CMAKE_CURRENT_SOURCE_DIR} spdlog imgui slang glad)
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target_include_directories(${PROJECT_NAME} PUBLIC ${CMAKE_CURRENT_SOURCE_DIR} spdlog imgui slang glad glslang)
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target_link_directories(${PROJECT_NAME} PUBLIC ${CMAKE_CURRENT_SOURCE_DIR} spdlog imgui glad)
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target_link_libraries(${PROJECT_NAME} PUBLIC imgui spdlog ${SDL2_LIBRARIES} slang glad)
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target_link_directories(${PROJECT_NAME} PUBLIC ${CMAKE_CURRENT_SOURCE_DIR} spdlog imgui glad glslang)
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target_link_libraries(${PROJECT_NAME} PUBLIC imgui spdlog ${SDL2_LIBRARIES} slang glad glslang)
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target_precompile_headers(${PROJECT_NAME} PUBLIC extern.h)
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@ -19,21 +19,16 @@
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bool g_is_running = true;
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bool g_exit_requested = false;
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slang::IGlobalSession* g_slang_global_session = nullptr;
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Slang::ComPtr<slang::IGlobalSession> g_slang_global_session = nullptr;
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application* g_app_instance = nullptr;
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application::~application()
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{
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application::shutdown();
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}
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void application::init(window_params in_window_params, int argc, char** argv)
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{
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slang::createGlobalSession(&g_slang_global_session);
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slang::createGlobalSession(g_slang_global_session.writeRef());
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try
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{
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auto async_file = spdlog::basic_logger_mt<spdlog::async_factory>("async_file_logger", "logs/log.txt");
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async_spdlog_ = spdlog::basic_logger_mt<spdlog::async_factory>("async_file_logger", "logs/log.txt");
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}
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catch (const spdlog::spdlog_ex &ex)
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{
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@ -208,15 +203,28 @@ int application::run()
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draw_gui();
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renderer_->end_frame(window_);
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}
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shutdown();
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return 0;
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}
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void application::shutdown()
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{
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init_imgui(nullptr);
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renderer_->shutdown();
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ImGui::DestroyContext();
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SDL_HideWindow(window_);
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SDL_DestroyWindow(window_);
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window_ = nullptr;
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renderer_->post_shutdown();
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delete renderer_;
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renderer_ = nullptr;
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SDL_Quit();
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}
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std::shared_ptr<texture> application::load_texture(const std::string& path) const
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@ -2,6 +2,7 @@
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#include <string>
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#include "SDL.h"
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#include "imgui.h"
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#include "slang-com-ptr.h"
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#include "slang.h"
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class render_target;
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@ -11,7 +12,7 @@ class application;
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extern bool g_is_running;
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extern bool g_exit_requested;
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extern slang::IGlobalSession* g_slang_global_session;
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extern Slang::ComPtr<slang::IGlobalSession>g_slang_global_session;
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extern application* g_app_instance;
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struct window_params
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@ -35,7 +36,7 @@ public:
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{
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g_app_instance = this;
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}
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virtual ~application();
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virtual ~application() = default;
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application(const application&) = delete;
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application(application&&) = delete;
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static application* get()
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@ -60,4 +61,5 @@ public:
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protected:
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renderer* renderer_ = nullptr;
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SDL_Window* window_ = nullptr;
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std::shared_ptr<spdlog::logger> async_spdlog_;
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};
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21
core/misc/likely.h
Normal file
21
core/misc/likely.h
Normal file
@ -0,0 +1,21 @@
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#pragma once
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/** Branch prediction hints */
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#ifndef LIKELY /* Hints compiler that expression is likely to be true, much softer than UE_ASSUME - allows (penalized by worse performance) expression to be false */
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#if ( defined(__clang__) || defined(__GNUC__) ) && defined(PLATFORM_UNIX) // effect of these on non-Linux platform has not been analyzed as of 2016-03-21
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#define LIKELY(x) __builtin_expect(!!(x), 1)
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#else
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// the additional "!!" is added to silence "warning: equality comparison with exteraneous parenthese" messages on android
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#define LIKELY(x) (!!(x))
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#endif
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#endif
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#ifndef UNLIKELY /* Hints compiler that expression is unlikely to be true, allows (penalized by worse performance) expression to be true */
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#if ( defined(__clang__) || defined(__GNUC__) ) && defined(PLATFORM_UNIX) // effect of these on non-Linux platform has not been analyzed as of 2016-03-21
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#define UNLIKELY(x) __builtin_expect(!!(x), 0)
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#else
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// the additional "!!" is added to silence "warning: equality comparison with exteraneous parenthese" messages on android
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#define UNLIKELY(x) (!!(x))
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#endif
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#endif
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@ -6,25 +6,3 @@
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if (Error != 0)\
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spdlog::critical("GL error: 0x{:x}", Error);\
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}
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struct im_gui_impl_open_gl3_data
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{
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GLuint GlVersion; // Extracted at runtime using GL_MAJOR_VERSION, GL_MINOR_VERSION queries (e.g. 320 for GL 3.2)
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char GlslVersionString[32]; // Specified by user or detected based on compile time GL settings.
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bool GlProfileIsES2;
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bool GlProfileIsES3;
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bool GlProfileIsCompat;
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GLint GlProfileMask;
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GLuint FontTexture;
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GLuint ShaderHandle;
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GLint AttribLocationTex; // Uniforms location
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GLint AttribLocationProjMtx;
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GLuint AttribLocationVtxPos; // Vertex attributes location
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GLuint AttribLocationVtxUV;
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GLuint AttribLocationVtxColor;
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unsigned int VboHandle, ElementsHandle;
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GLsizeiptr VertexBufferSize;
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GLsizeiptr IndexBufferSize;
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bool HasClipOrigin;
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bool UseBufferSubData;
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};
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@ -2,11 +2,84 @@
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#include "opengl_def.h"
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GLint to_internal_format(texture_format format)
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{
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switch (format)
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{
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case texture_format::RGBA8:
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return GL_RGBA8;
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case texture_format::RGBA16_FLOAT:
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return GL_RGBA16F;
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case texture_format::RGBA32_FLOAT:
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return GL_RGBA32F;
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case texture_format::R32_FLOAT:
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return GL_R32F;
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case texture_format::RG32_FLOAT:
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return GL_RG32F;
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case texture_format::R11F_G11F_B10F:
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return GL_R11F_G11F_B10F;
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case texture_format::R16_FLOAT:
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return GL_R16F;
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case texture_format::RGBA16:
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return GL_RGBA16;
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case texture_format::RGB10_A2:
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return GL_RGB10_A2;
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case texture_format::RG16:
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return GL_RG16;
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case texture_format::RG8:
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return GL_RG8;
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case texture_format::R16:
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return GL_R16;
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case texture_format::R8:
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return GL_R8;
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case texture_format::RG16_SNORM:
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return GL_RG16_SNORM;
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case texture_format::RG8_SNORM:
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return GL_RG8_SNORM;
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case texture_format::R16_SNORM:
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return GL_R16_SNORM;
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case texture_format::R8_SNORM:
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return GL_R8_SNORM;
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case texture_format::R32I:
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return GL_R32I;
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case texture_format::R32UI:
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return GL_R32UI;
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case texture_format::R8I:
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return GL_R8I;
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case texture_format::R16I:
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return GL_R16I;
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case texture_format::R32F:
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return GL_R32F;
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case texture_format::R8UI:
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return GL_R8UI;
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case texture_format::R16UI:
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return GL_R16UI;
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case texture_format::RG32I:
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return GL_RG32I;
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case texture_format::RG32UI:
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return GL_RG32UI;
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case texture_format::RG8I:
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return GL_RG8I;
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case texture_format::RG16I:
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return GL_RG16I;
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case texture_format::RGB10_A2UI:
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return GL_RGB10_A2UI;
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case texture_format::RG16UI:
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return GL_RG16UI;
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default:
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return GL_RGBA8;
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}
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return 0;
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}
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void render_target_opengl::init(int width, int height, texture_format format)
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{
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width_ = width;
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height_ = height;
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glGenFramebuffers(1, &fbo_);
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CHECK_GL_ERRORS
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_);
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glBindFramebuffer(GL_FRAMEBUFFER, fbo_);
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CHECK_GL_ERRORS
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#if defined(__APPLE__)
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@ -21,17 +94,27 @@ LockGLContext([NSOpenGLContext currentContext]);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
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internal_format_ = to_internal_format(format);
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glTexImage2D(GL_TEXTURE_2D, 0, internal_format_, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
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CHECK_GL_ERRORS
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glBindFramebuffer(GL_FRAMEBUFFER, fbo_);
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture_, 0);
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CHECK_GL_ERRORS
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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#if defined(__APPLE__)
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UnlockGLContext([NSOpenGLContext currentContext]);
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#endif
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glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture_, 0);
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CHECK_GL_ERRORS
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}
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
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render_target_opengl::~render_target_opengl()
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{
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glDeleteFramebuffers(1, &fbo_);
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glDeleteTextures(1, &texture_);
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}
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void* render_target_opengl::lock(lock_state state)
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@ -79,16 +162,32 @@ void render_target_opengl::on_resize(int width, int height)
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width_ = width;
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height_ = height;
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glDeleteTextures(1, &texture_);
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glDeleteFramebuffers(1, &fbo_);
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texture_ = 0;
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fbo_ = 0;
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#if defined(__APPLE__)
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LockGLContext([NSOpenGLContext currentContext]);
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#endif
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glGenTextures(1, &texture_);
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CHECK_GL_ERRORS
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glBindTexture(GL_TEXTURE_2D, texture_);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width_, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
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CHECK_GL_ERRORS
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glGenFramebuffers(1, &fbo_);
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glBindFramebuffer(GL_FRAMEBUFFER, fbo_);
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture_, 0);
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CHECK_GL_ERRORS
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glBindTexture(GL_TEXTURE_2D, 0);
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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#if defined(__APPLE__)
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UnlockGLContext([NSOpenGLContext currentContext]);
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@ -6,10 +6,14 @@
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class render_target_opengl : public render_target
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{
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public:
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void init(int width, int height, texture_format format) override;
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ImTextureID get_texture_id() override { return (void*)static_cast<intptr_t>(fbo_); }
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~render_target_opengl() override;
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ImTextureID get_texture_id() override { return (void*)static_cast<intptr_t>(texture_); }
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[[nodiscard]] GLuint get_fbo() const { return fbo_; }
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[[nodiscard]] GLuint get_texture() const { return texture_; }
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[[nodiscard]] GLint get_internal_format() const { return internal_format_; }
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void* lock(lock_state state) override;
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void unlock() override;
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protected:
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@ -17,5 +21,6 @@ protected:
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private:
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GLuint fbo_ = 0;
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GLuint texture_ = 0;
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GLint internal_format_ = 0;
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void* locked_texture_ = nullptr;
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};
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@ -62,13 +62,19 @@ bool renderer_opengl::init(SDL_Window* window_handle)
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void renderer_opengl::shutdown()
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{
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renderer::shutdown();
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ImGui_ImplOpenGL3_Shutdown();
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ImGui_ImplSDL3_Shutdown();
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SDL_GL_DeleteContext(g_gl_context);
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}
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Slang::ComPtr<slang::ISession> renderer_opengl::create_slang_session(const std::string& shader_path)
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void renderer_opengl::post_shutdown()
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{
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SDL_GL_DeleteContext(g_gl_context);
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g_gl_context = nullptr;
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renderer::post_shutdown();
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}
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void renderer_opengl::create_slang_session(const std::string& shader_path, slang::ISession** out_session)
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{
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slang::TargetDesc target_desc;
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target_desc.format = SLANG_GLSL;
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@ -80,10 +86,9 @@ Slang::ComPtr<slang::ISession> renderer_opengl::create_slang_session(const std::
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session_desc.searchPathCount = 1;
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session_desc.targets = &target_desc;
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session_desc.targetCount = 1;
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session_desc.defaultMatrixLayoutMode = SLANG_MATRIX_LAYOUT_COLUMN_MAJOR; // in OpenGL, matrices are row-major by default
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Slang::ComPtr<slang::ISession> out;
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g_slang_global_session->createSession(session_desc, out.writeRef());
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return out;
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g_slang_global_session->createSession(session_desc, out_session);
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}
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std::shared_ptr<shader> renderer_opengl::load_shader(const std::string& entry_name)
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@ -8,8 +8,9 @@ public:
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void pre_init() override;
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bool init(SDL_Window* window_handle) override;
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void shutdown() override;
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void post_shutdown() override;
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Slang::ComPtr<slang::ISession> create_slang_session(const std::string& shader_path) override;
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void create_slang_session(const std::string& shader_path, slang::ISession** out_session) override;
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std::shared_ptr<shader> load_shader(const std::string& entry_name) override;
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void new_frame(SDL_Window* window_handle) override;
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@ -1 +1,26 @@
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#include "shader_cs_opengl.h"
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#include "shader_program_opengl.h"
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shader_cs_opengl::shader_cs_opengl(const std::shared_ptr<slang_handle>& handle): shader_opengl(handle)
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{
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}
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bool shader_cs_opengl::init()
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{
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if (!shader_opengl::init())
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return false;
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program_ = std::make_shared<shader_program_opengl>();
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std::shared_ptr<shader_opengl> in_compute_shader = std::static_pointer_cast<shader_opengl>(shared_from_this());
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program_->create_program(in_compute_shader);
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return true;
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}
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void shader_cs_opengl::compute(int x, int y, int z)
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{
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program_->use_program();
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glDispatchCompute(x, y, z);
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program_->unuse_program();
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}
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@ -1,10 +1,14 @@
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#pragma once
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#include "shader_opengl.h"
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#include "rhi/opengl/opengl_def.h"
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class shader_cs_opengl : public shader_opengl
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{
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public:
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shader_cs_opengl(const std::shared_ptr<slang_handle>& handle) : shader_opengl(handle) {}
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GLenum get_shader_type() const override { return GL_COMPUTE_SHADER; }
|
||||
explicit shader_cs_opengl(const std::shared_ptr<slang_handle>& handle);
|
||||
bool init() override;
|
||||
[[nodiscard]] GLenum get_shader_type() const override { return GL_COMPUTE_SHADER; }
|
||||
|
||||
void compute(int x, int y, int z) override;
|
||||
private:
|
||||
std::shared_ptr<shader_program_opengl> program_;
|
||||
};
|
||||
|
@ -7,5 +7,5 @@ class shader_gs_opengl : public shader_opengl
|
||||
public:
|
||||
shader_gs_opengl(const std::shared_ptr<slang_handle>& handle) : shader_opengl(handle) {}
|
||||
|
||||
GLenum get_shader_type() const override { return GL_GEOMETRY_SHADER; }
|
||||
[[nodiscard]] GLenum get_shader_type() const override { return GL_GEOMETRY_SHADER; }
|
||||
};
|
||||
|
@ -1,8 +1,204 @@
|
||||
#include "shader_opengl.h"
|
||||
|
||||
#include "imgui.h"
|
||||
#include "shader_program_opengl.h"
|
||||
#include "rhi/slang_handle.h"
|
||||
#include "rhi/opengl/opengl_def.h"
|
||||
|
||||
#include "glslang/Include/intermediate.h"
|
||||
#include "glslang/MachineIndependent/localintermediate.h"
|
||||
#include "glslang/Public/ShaderLang.h"
|
||||
|
||||
#include <string>
|
||||
|
||||
GLint to_internal_format(glslang::TLayoutFormat format)
|
||||
{
|
||||
switch (format)
|
||||
{
|
||||
case glslang::TLayoutFormat::ElfR32f:
|
||||
return GL_R32F;
|
||||
case glslang::TLayoutFormat::ElfRg32f:
|
||||
return GL_RG32F;
|
||||
case glslang::TLayoutFormat::ElfRgba32f:
|
||||
return GL_RGBA32F;
|
||||
case glslang::TLayoutFormat::ElfRgba8:
|
||||
return GL_RGBA8;
|
||||
case glslang::TLayoutFormat::ElfRgba16f:
|
||||
return GL_RGBA16F;
|
||||
case glslang::TLayoutFormat::ElfRgba32i:
|
||||
return GL_RGBA32I;
|
||||
case glslang::TLayoutFormat::ElfRgba32ui:
|
||||
return GL_RGBA32UI;
|
||||
case glslang::TLayoutFormat::ElfRgba8i:
|
||||
return GL_RGBA8I;
|
||||
case glslang::TLayoutFormat::ElfRgba8ui:
|
||||
return GL_RGBA8UI;
|
||||
case glslang::TLayoutFormat::ElfRgba16i:
|
||||
return GL_RGBA16I;
|
||||
case glslang::TLayoutFormat::ElfRgba16ui:
|
||||
return GL_RGBA16UI;
|
||||
case glslang::TLayoutFormat::ElfRgba8Snorm:
|
||||
return GL_RGBA8_SNORM;
|
||||
case glslang::TLayoutFormat::ElfRgba16Snorm:
|
||||
return GL_RGBA16_SNORM;
|
||||
case glslang::ElfEsFloatGuard:
|
||||
return GL_R32F;
|
||||
case glslang::ElfRg16f:
|
||||
return GL_RG16F;
|
||||
case glslang::ElfR11fG11fB10f:
|
||||
return GL_R11F_G11F_B10F;
|
||||
case glslang::ElfR16f:
|
||||
return GL_R16F;
|
||||
case glslang::ElfRgba16:
|
||||
return GL_RGBA16;
|
||||
case glslang::ElfRgb10A2:
|
||||
return GL_RGB10_A2;
|
||||
case glslang::ElfRg16:
|
||||
return GL_RG16;
|
||||
case glslang::ElfRg8:
|
||||
return GL_RG8;
|
||||
case glslang::ElfR16:
|
||||
return GL_R16;
|
||||
case glslang::ElfR8:
|
||||
return GL_R8;
|
||||
case glslang::ElfRg16Snorm:
|
||||
return GL_RG16_SNORM;
|
||||
case glslang::ElfRg8Snorm:
|
||||
return GL_RG8_SNORM;
|
||||
case glslang::ElfR16Snorm:
|
||||
return GL_R16_SNORM;
|
||||
case glslang::ElfR8Snorm:
|
||||
return GL_R8_SNORM;
|
||||
case glslang::ElfFloatGuard:
|
||||
return GL_R32F;
|
||||
case glslang::ElfR32i:
|
||||
return GL_R32I;
|
||||
case glslang::ElfEsIntGuard:
|
||||
return GL_R32I;
|
||||
case glslang::ElfRg32i:
|
||||
return GL_RG32I;
|
||||
case glslang::ElfRg16i:
|
||||
return GL_RG16I;
|
||||
case glslang::ElfRg8i:
|
||||
return GL_RG8I;
|
||||
case glslang::ElfR16i:
|
||||
return GL_R16I;
|
||||
case glslang::ElfR8i:
|
||||
return GL_R8I;
|
||||
case glslang::ElfIntGuard:
|
||||
return GL_R32I;
|
||||
case glslang::ElfR32ui:
|
||||
return GL_R32UI;
|
||||
case glslang::ElfEsUintGuard:
|
||||
return GL_R32UI;
|
||||
case glslang::ElfRg32ui:
|
||||
return GL_RG32UI;
|
||||
case glslang::ElfRg16ui:
|
||||
return GL_RG16UI;
|
||||
case glslang::ElfRgb10a2ui:
|
||||
return GL_RGB10_A2UI;
|
||||
case glslang::ElfRg8ui:
|
||||
return GL_RG8UI;
|
||||
case glslang::ElfR16ui:
|
||||
return GL_R16UI;
|
||||
case glslang::ElfR8ui:
|
||||
return GL_R8UI;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
// return uniform map
|
||||
void opengl_get_refletion_data(const std::string& src, std::map<std::string, opengl_uniform_data>& out_uniform, std::map<std::string, opengl_texture_data>& out_texture)
|
||||
{
|
||||
glslang::InitializeProcess();
|
||||
{
|
||||
const char* const sources[] = { src.c_str() };
|
||||
const int source_lengths[] = {static_cast<int>(src.size())};
|
||||
const char* source_names[] = {""};
|
||||
const int sources_num = 1;
|
||||
const auto shader_stage = EShLanguage::EShLangCompute;
|
||||
|
||||
glslang::TShader shader { shader_stage };
|
||||
shader.setStringsWithLengthsAndNames(sources, source_lengths, source_names, sources_num);
|
||||
shader.setEnvClient(glslang::EShClientOpenGL, glslang::EShTargetOpenGL_450);
|
||||
shader.setEnvTarget(glslang::EShTargetSpv, glslang::EShTargetSpv_1_0);
|
||||
|
||||
TBuiltInResource default_builtin_resources{};
|
||||
shader.parse(&default_builtin_resources, 450, ECoreProfile, false, true, EShMsgDefault);
|
||||
|
||||
class RefrectionTraverser : public glslang::TIntermTraverser
|
||||
{
|
||||
public:
|
||||
std::map<std::string, opengl_uniform_data> uniform_map;
|
||||
std::map<std::string, opengl_texture_data> texture_map;
|
||||
|
||||
virtual void visitSymbol(glslang::TIntermSymbol* symbol) override
|
||||
{
|
||||
if (symbol->getQualifier().isUniformOrBuffer())
|
||||
{
|
||||
auto t_name = symbol->getName();
|
||||
std::string name = t_name.c_str();
|
||||
auto basic_type = symbol->getBasicType();
|
||||
const glslang::TType& type = symbol->getType();
|
||||
if (basic_type == glslang::EbtSampler)
|
||||
{
|
||||
auto qualifier = symbol->getQualifier();
|
||||
opengl_texture_data data;
|
||||
data.sampler_name = name;
|
||||
|
||||
if (qualifier.hasBinding())
|
||||
{
|
||||
data.binding = qualifier.layoutBinding;
|
||||
}
|
||||
if (qualifier.hasFormat())
|
||||
{
|
||||
data.format = to_internal_format(qualifier.layoutFormat);
|
||||
}
|
||||
|
||||
const size_t& clean_name_index = name.find('_');
|
||||
std::string clean_name = name.substr(0, clean_name_index);
|
||||
|
||||
texture_map.insert(std::pair(clean_name, data));
|
||||
}
|
||||
else
|
||||
{
|
||||
auto qualifier = symbol->getQualifier();
|
||||
|
||||
opengl_uniform_data data;
|
||||
data.name = name;
|
||||
data.type_name = type.getTypeName();
|
||||
|
||||
if (qualifier.hasLocation())
|
||||
{
|
||||
data.location = qualifier.layoutLocation;
|
||||
}
|
||||
if (qualifier.hasBinding())
|
||||
{
|
||||
data.binding = qualifier.layoutBinding;
|
||||
}
|
||||
if (qualifier.hasFormat())
|
||||
{
|
||||
data.format = to_internal_format(qualifier.layoutFormat);
|
||||
}
|
||||
|
||||
const size_t& clean_name_index = name.find('_');
|
||||
std::string clean_name = name.substr(0, clean_name_index);
|
||||
|
||||
uniform_map.insert(std::pair(clean_name, data));
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
RefrectionTraverser traverser;
|
||||
|
||||
auto root = shader.getIntermediate()->getTreeRoot();
|
||||
root->traverse(&traverser);
|
||||
|
||||
out_uniform = traverser.uniform_map;
|
||||
out_texture = traverser.texture_map;
|
||||
}
|
||||
|
||||
glslang::FinalizeProcess();
|
||||
}
|
||||
|
||||
bool shader_opengl::init()
|
||||
{
|
||||
@ -17,6 +213,8 @@ bool shader_opengl::init()
|
||||
const GLint code_size = static_cast<GLint>(code_blob->getBufferSize());
|
||||
glShaderSource(shader_id_, 1, &code_array, &code_size);
|
||||
|
||||
opengl_get_refletion_data(code_array, uniform_map_, texture_map_); // slow
|
||||
|
||||
glCompileShader(shader_id_);
|
||||
GLint compile_status = GL_FALSE;
|
||||
glGetShaderiv(shader_id_, GL_COMPILE_STATUS, &compile_status);
|
||||
@ -32,18 +230,39 @@ bool shader_opengl::init()
|
||||
shader_id_ = 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void shader_opengl::bind()
|
||||
void shader_opengl::set_using_program(std::shared_ptr<shader_program_opengl> in_program)
|
||||
{
|
||||
glUseProgram(shader_id_);
|
||||
if (using_program_.lock())
|
||||
{
|
||||
spdlog::error("Shader is already used by another program");
|
||||
return;
|
||||
}
|
||||
using_program_ = in_program;
|
||||
}
|
||||
|
||||
void shader_opengl::unbind()
|
||||
void shader_opengl::set_cbuffer(const char* name, void* buffer, int size)
|
||||
{
|
||||
const ImGuiIO& io = ImGui::GetIO();
|
||||
const auto open_gl3_data = static_cast<im_gui_impl_open_gl3_data*>(io.BackendRendererUserData);
|
||||
glUseProgram(open_gl3_data->ShaderHandle);
|
||||
if (const auto program = using_program_.lock())
|
||||
program->set_uniform(name, buffer, size);
|
||||
}
|
||||
|
||||
void shader_opengl::set_uav_buffer(const char* name, void* buffer, int size, int element_size)
|
||||
{
|
||||
if (const auto program = using_program_.lock())
|
||||
program->set_ssbo(name, buffer, size, element_size);
|
||||
}
|
||||
|
||||
void shader_opengl::set_render_target(const char* name, std::shared_ptr<render_target> in_render_target)
|
||||
{
|
||||
if (const auto program = using_program_.lock())
|
||||
program->set_render_target(name, in_render_target);
|
||||
}
|
||||
|
||||
void shader_opengl::set_texture(const char* name, std::shared_ptr<texture> in_texture)
|
||||
{
|
||||
if (const auto program = using_program_.lock())
|
||||
program->set_texture(name, in_texture);
|
||||
}
|
||||
|
@ -1,21 +1,55 @@
|
||||
#pragma once
|
||||
#include <map>
|
||||
|
||||
#include "slang.h"
|
||||
#include "rhi/shader.h"
|
||||
|
||||
class shader_program_opengl;
|
||||
|
||||
struct opengl_uniform_data
|
||||
{
|
||||
std::string type_name;
|
||||
std::string name;
|
||||
GLuint location = 0;
|
||||
GLuint binding = 0;
|
||||
GLint format = 0;
|
||||
};
|
||||
|
||||
struct opengl_texture_data
|
||||
{
|
||||
std::string sampler_name;
|
||||
GLuint binding = 0;
|
||||
GLint format = 0;
|
||||
};
|
||||
|
||||
class shader_opengl : public shader
|
||||
{
|
||||
public:
|
||||
shader_opengl(const std::shared_ptr<slang_handle>& handle) : shader(handle) {}
|
||||
|
||||
explicit shader_opengl(const std::shared_ptr<slang_handle>& handle) : shader(handle), shader_id_(0)
|
||||
{
|
||||
}
|
||||
|
||||
bool init() override;
|
||||
[[nodiscard]] bool is_initialized() const override { return shader_id_ != 0; }
|
||||
void bind() override;
|
||||
void unbind() override;
|
||||
|
||||
void bind() override {}
|
||||
void unbind() override {}
|
||||
|
||||
void set_constant_buffer(const char* name, void* buffer, int size) override {}
|
||||
void set_render_target(const char* name, std::shared_ptr<render_target> in_render_target) override {}
|
||||
void set_texture(const char* name, std::shared_ptr<texture> in_texture) override {}
|
||||
void set_using_program(std::shared_ptr<shader_program_opengl> in_program);
|
||||
|
||||
void set_cbuffer(const char* name, void* buffer, int size) override;
|
||||
void set_uav_buffer(const char* name, void* buffer, int size, int element_size) override;
|
||||
void set_render_target(const char* name, std::shared_ptr<render_target> in_render_target) override;
|
||||
void set_texture(const char* name, std::shared_ptr<texture> in_texture) override;
|
||||
|
||||
[[nodiscard]] virtual GLenum get_shader_type() const = 0;
|
||||
[[nodiscard]] GLuint get_shader_id() const { return shader_id_; }
|
||||
|
||||
[[nodiscard]] const std::map<std::string, opengl_uniform_data>& get_uniform_map() const { return uniform_map_; }
|
||||
[[nodiscard]] const std::map<std::string, opengl_texture_data>& get_texture_map() const { return texture_map_; }
|
||||
protected:
|
||||
GLuint shader_id_;
|
||||
std::weak_ptr<shader_program_opengl> using_program_;
|
||||
std::map<std::string, opengl_uniform_data> uniform_map_;
|
||||
std::map<std::string, opengl_texture_data> texture_map_;
|
||||
};
|
||||
|
214
core/rhi/opengl/shader/shader_program_opengl.cpp
Normal file
214
core/rhi/opengl/shader/shader_program_opengl.cpp
Normal file
@ -0,0 +1,214 @@
|
||||
#include "shader_program_opengl.h"
|
||||
|
||||
#include <ranges>
|
||||
|
||||
#include "shader_opengl.h"
|
||||
#include "rhi/slang_handle.h"
|
||||
#include "rhi/opengl/render_target_opengl.h"
|
||||
#include "rhi/opengl/texture_opengl.h"
|
||||
|
||||
bool shader_program_opengl::create_program(std::shared_ptr<shader_opengl> in_pixel_shader, std::shared_ptr<shader_opengl> in_vertex_shader)
|
||||
{
|
||||
if (program_id_)
|
||||
{
|
||||
destroy_program();
|
||||
}
|
||||
if (!in_pixel_shader || !in_pixel_shader->is_initialized())
|
||||
{
|
||||
spdlog::error("Pixel shader is not initialized");
|
||||
return false;
|
||||
}
|
||||
if (!in_vertex_shader || !in_vertex_shader->is_initialized())
|
||||
{
|
||||
spdlog::error("Vertex shader is not initialized");
|
||||
return false;
|
||||
}
|
||||
const GLuint pixel_id = in_pixel_shader->get_shader_id();
|
||||
const GLuint vertex_id = in_vertex_shader->get_shader_id();
|
||||
|
||||
program_id_ = glCreateProgram();
|
||||
if (program_id_ == 0)
|
||||
{
|
||||
spdlog::error("Failed to create program");
|
||||
return false;
|
||||
}
|
||||
|
||||
glAttachShader(program_id_, vertex_id);
|
||||
glAttachShader(program_id_, pixel_id);
|
||||
|
||||
glLinkProgram(program_id_);
|
||||
GLint link_status = GL_FALSE;
|
||||
glGetProgramiv(program_id_, GL_LINK_STATUS, &link_status);
|
||||
if (link_status == GL_FALSE)
|
||||
{
|
||||
GLint log_length = 0;
|
||||
glGetProgramiv(program_id_, GL_INFO_LOG_LENGTH, &log_length);
|
||||
std::vector<GLchar> log(log_length);
|
||||
glGetProgramInfoLog(program_id_, log_length, nullptr, log.data());
|
||||
spdlog::error("Failed to link program: {}", log.data());
|
||||
|
||||
glDeleteProgram(program_id_);
|
||||
program_id_ = 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
glDetachShader(program_id_, vertex_id);
|
||||
glDetachShader(program_id_, pixel_id);
|
||||
|
||||
pixel_shader_ = in_pixel_shader;
|
||||
vertex_shader_ = in_vertex_shader;
|
||||
in_pixel_shader->set_using_program(shared_from_this());
|
||||
in_vertex_shader->set_using_program(shared_from_this());
|
||||
|
||||
uniform_map_.clear();
|
||||
texture_map_.clear();
|
||||
update_param_map(in_pixel_shader);
|
||||
update_param_map(in_vertex_shader);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool shader_program_opengl::create_program(std::shared_ptr<shader_opengl> in_compute_shader)
|
||||
{
|
||||
if (program_id_)
|
||||
{
|
||||
destroy_program();
|
||||
}
|
||||
if (!in_compute_shader || !in_compute_shader->is_initialized())
|
||||
{
|
||||
spdlog::error("Compute shader is not initialized");
|
||||
return false;
|
||||
}
|
||||
const GLuint compute_id = in_compute_shader->get_shader_id();
|
||||
|
||||
program_id_ = glCreateProgram();
|
||||
if (program_id_ == 0)
|
||||
{
|
||||
spdlog::error("Failed to create program");
|
||||
return false;
|
||||
}
|
||||
|
||||
glAttachShader(program_id_, compute_id);
|
||||
|
||||
glLinkProgram(program_id_);
|
||||
GLint link_status = GL_FALSE;
|
||||
glGetProgramiv(program_id_, GL_LINK_STATUS, &link_status);
|
||||
if (link_status == GL_FALSE)
|
||||
{
|
||||
GLint log_length = 0;
|
||||
glGetProgramiv(program_id_, GL_INFO_LOG_LENGTH, &log_length);
|
||||
std::vector<GLchar> log(log_length);
|
||||
glGetProgramInfoLog(program_id_, log_length, nullptr, log.data());
|
||||
spdlog::error("Failed to link program: {}", log.data());
|
||||
|
||||
glDeleteProgram(program_id_);
|
||||
program_id_ = 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
glDetachShader(program_id_, compute_id);
|
||||
compute_shader_ = in_compute_shader;
|
||||
in_compute_shader->set_using_program(shared_from_this());
|
||||
|
||||
uniform_map_.clear();
|
||||
texture_map_.clear();
|
||||
update_param_map(in_compute_shader);
|
||||
return true;
|
||||
}
|
||||
|
||||
void shader_program_opengl::destroy_program()
|
||||
{
|
||||
for (const auto& val : ubo_map_ | std::views::values)
|
||||
glDeleteBuffers(1, &val);
|
||||
|
||||
if (const auto shader = pixel_shader_.lock())
|
||||
shader->set_using_program(nullptr);
|
||||
if (const auto shader = vertex_shader_.lock())
|
||||
shader->set_using_program(nullptr);
|
||||
if (const auto shader = compute_shader_.lock())
|
||||
shader->set_using_program(nullptr);
|
||||
if (!program_id_)
|
||||
return;
|
||||
glDeleteProgram(program_id_);
|
||||
program_id_ = 0;
|
||||
ubo_map_.clear();
|
||||
uniform_map_.clear();
|
||||
texture_map_.clear();
|
||||
}
|
||||
|
||||
void shader_program_opengl::set_uniform(const char* slang_name, void* buffer, int size)
|
||||
{
|
||||
const auto& uniform_name = uniform_map_.find(slang_name);
|
||||
if (uniform_name == uniform_map_.end())
|
||||
return;
|
||||
|
||||
const auto& uniform_data = uniform_name->second;
|
||||
GLuint using_bind_point = uniform_data.binding;
|
||||
const auto find_ubo = ubo_map_.find(using_bind_point);
|
||||
if (find_ubo != ubo_map_.end())
|
||||
{
|
||||
glBindBuffer(GL_UNIFORM_BUFFER, find_ubo->second);
|
||||
glBufferSubData(GL_UNIFORM_BUFFER, 0, size, buffer);
|
||||
return;
|
||||
}
|
||||
|
||||
const GLint block_index = glGetUniformBlockIndex(program_id_, uniform_data.type_name.c_str());
|
||||
glUniformBlockBinding(program_id_, block_index, uniform_data.binding);
|
||||
|
||||
// Create a buffer and copy the projection matrix to it.
|
||||
GLuint ubo = 0;
|
||||
glGenBuffers(1, &ubo);
|
||||
|
||||
glBindBuffer(GL_UNIFORM_BUFFER, ubo);
|
||||
glBufferData(GL_UNIFORM_BUFFER, size, buffer, GL_STATIC_DRAW);
|
||||
|
||||
glBindBufferBase(GL_UNIFORM_BUFFER, using_bind_point, ubo);
|
||||
|
||||
ubo_map_.insert(std::pair(using_bind_point, ubo));
|
||||
}
|
||||
|
||||
void shader_program_opengl::set_ssbo(const char* slang_name, void* buffer, int size, int element_size)
|
||||
{
|
||||
const auto& uniform_name = uniform_map_.find(slang_name);
|
||||
if (uniform_name == uniform_map_.end())
|
||||
return;
|
||||
const auto& uniform_data = uniform_name->second;
|
||||
const GLint location = glGetProgramResourceIndex(program_id_, GL_SHADER_STORAGE_BLOCK, uniform_data.name.c_str());
|
||||
if (location == -1)
|
||||
{
|
||||
spdlog::error("Failed to find ssbo: {}", slang_name);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void shader_program_opengl::set_render_target(const char* name, std::shared_ptr<render_target> in_render_target)
|
||||
{
|
||||
const auto& texture_name = texture_map_.find(name);
|
||||
if (texture_name == texture_map_.end())
|
||||
return;
|
||||
|
||||
std::shared_ptr<render_target_opengl> rt = std::static_pointer_cast<render_target_opengl>(in_render_target);
|
||||
const opengl_texture_data& texture_data = texture_name->second;
|
||||
if (texture_data.format != rt->get_internal_format())
|
||||
spdlog::error("Mismatched texture format: {}, need{}, yours {}", name, texture_data.format, rt->get_internal_format());
|
||||
glBindImageTexture(texture_data.binding, rt->get_texture(), 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA32F);
|
||||
}
|
||||
|
||||
void shader_program_opengl::set_texture(const char* name, std::shared_ptr<texture> in_texture)
|
||||
{
|
||||
const auto& texture_name = texture_map_.find(name);
|
||||
if (texture_name == texture_map_.end())
|
||||
return;
|
||||
|
||||
std::shared_ptr<texture_opengl> t = std::static_pointer_cast<texture_opengl>(in_texture);
|
||||
const opengl_texture_data& texture_data = texture_name->second;
|
||||
glBindImageTexture(texture_data.binding, t->get_texture(), 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA32F);
|
||||
}
|
||||
|
||||
void shader_program_opengl::update_param_map(std::shared_ptr<shader_opengl> in_shader)
|
||||
{
|
||||
const auto& uniform_pairs = in_shader->get_uniform_map();
|
||||
const auto& texture_pairs = in_shader->get_texture_map();
|
||||
|
||||
uniform_map_.insert(uniform_pairs.begin(), uniform_pairs.end());
|
||||
texture_map_.insert(texture_pairs.begin(), texture_pairs.end());
|
||||
}
|
77
core/rhi/opengl/shader/shader_program_opengl.h
Normal file
77
core/rhi/opengl/shader/shader_program_opengl.h
Normal file
@ -0,0 +1,77 @@
|
||||
#pragma once
|
||||
#include <map>
|
||||
#include <memory>
|
||||
#include <SDL_opengl.h>
|
||||
|
||||
#include "shader_opengl.h"
|
||||
|
||||
class texture;
|
||||
class render_target;
|
||||
class shader;
|
||||
class shader_opengl;
|
||||
|
||||
class shader_program_opengl : public std::enable_shared_from_this<shader_program_opengl>
|
||||
{
|
||||
public:
|
||||
~shader_program_opengl()
|
||||
{
|
||||
destroy_program();
|
||||
}
|
||||
|
||||
void use_program()
|
||||
{
|
||||
GLint prev_program_id = 0;
|
||||
glGetIntegerv(GL_CURRENT_PROGRAM, &prev_program_id);
|
||||
prev_program_id_ = prev_program_id;
|
||||
glUseProgram(program_id_);
|
||||
}
|
||||
void unuse_program() const { glUseProgram(prev_program_id_); }
|
||||
|
||||
[[nodiscard]] GLuint get_program_id() const { return program_id_; }
|
||||
bool create_program(std::shared_ptr<shader_opengl> in_pixel_shader, std::shared_ptr<shader_opengl> in_vertex_shader);
|
||||
bool create_program(std::shared_ptr<shader_opengl> in_compute_shader);
|
||||
void destroy_program();
|
||||
|
||||
void set_uniform(const char* slang_name, void* buffer, int size);
|
||||
void set_ssbo(const char* slang_name, void* buffer, int size, int element_size);
|
||||
void set_render_target(const char* name, std::shared_ptr<render_target> in_render_target);
|
||||
void set_texture(const char* name, std::shared_ptr<texture> in_texture);
|
||||
|
||||
template<typename T>
|
||||
void set_uniform(const char* name, const T& buffer)
|
||||
{
|
||||
set_uniform(name, (void*)&buffer, sizeof(T));
|
||||
}
|
||||
template<typename T>
|
||||
void set_uniform(const char* name, const std::vector<T>& buffer)
|
||||
{
|
||||
set_uniform(name, (void*)buffer.data(), sizeof(T) * buffer.size());
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
void set_ssbo(const char* name, const T& buffer)
|
||||
{
|
||||
set_ssbo(name, (void*)&buffer, sizeof(T));
|
||||
}
|
||||
template<typename T>
|
||||
void set_ssbo(const char* name, const std::vector<T>& buffer)
|
||||
{
|
||||
set_ssbo(name, (void*)buffer.data(), sizeof(T) * buffer.size());
|
||||
}
|
||||
|
||||
[[nodiscard]] bool is_initialized() const { return program_id_ != 0; }
|
||||
private:
|
||||
void update_param_map(std::shared_ptr<shader_opengl> in_shader);
|
||||
|
||||
|
||||
std::map<std::string, opengl_uniform_data> uniform_map_; // slang_name -> uniform_data
|
||||
std::map<std::string, opengl_texture_data> texture_map_; // slang_name -> uniform_data
|
||||
std::map<GLuint, GLuint> ubo_map_; // binding -> ubo
|
||||
|
||||
GLuint program_id_ = 0;
|
||||
GLuint prev_program_id_ = 0;
|
||||
|
||||
std::weak_ptr<shader_opengl> pixel_shader_;
|
||||
std::weak_ptr<shader_opengl> vertex_shader_;
|
||||
std::weak_ptr<shader_opengl> compute_shader_;
|
||||
};
|
@ -1 +1,133 @@
|
||||
#include "shader_ps_opengl.h"
|
||||
|
||||
#include "shader_program_opengl.h"
|
||||
#include "shader_vs_opengl.h"
|
||||
#include "application/application.h"
|
||||
#include "misc/likely.h"
|
||||
#include "rhi/renderer.h"
|
||||
|
||||
void ps_opengl_compute_callback(const ImDrawList* parent_list, const ImDrawCmd* cmd)
|
||||
{
|
||||
const auto data = (shader_ps_opengl::ps_data*)cmd->UserCallbackData;
|
||||
std::shared_ptr<render_target_opengl>& rt = data->rt;
|
||||
const auto program = data->program;
|
||||
program->use_program();
|
||||
|
||||
// do on callback
|
||||
float x = 0;
|
||||
float width = rt->get_width();
|
||||
float y = 0;
|
||||
float height = rt->get_height();
|
||||
|
||||
const float ortho_projection[4][4] =
|
||||
{
|
||||
{ 2.0f/(width-x), 0.0f, 0.0f, 0.0f },
|
||||
{ 0.0f, 2.0f/(y-height), 0.0f, 0.0f },
|
||||
{ 0.0f, 0.0f, -1.0f, 0.0f },
|
||||
{ (width+x)/(x-width), (y+height)/(height-y), 0.0f, 1.0f },
|
||||
};
|
||||
// glUseProgram(bd->ShaderHandle);
|
||||
// glUniform1i(bd->AttribLocationTex, 0);
|
||||
// glUniformMatrix4fv(bd->AttribLocationProjMtx, 1, GL_FALSE, &ortho_projection[0][0]);
|
||||
program->set_uniform("viewMatrix", ortho_projection);
|
||||
|
||||
ImVec2 clip_min(x, y);
|
||||
ImVec2 clip_max(width, height);
|
||||
glViewport(0, 0, width, height);
|
||||
|
||||
// Apply scissor/clipping rectangle (Y is inverted in OpenGL)
|
||||
glScissor(0, 0, width, height);
|
||||
// glScissor((int)clip_min.x, (int)(0 - clip_max.y), (int)(clip_max.x - clip_min.x), (int)(clip_max.y - clip_min.y));
|
||||
|
||||
ImDrawVert& vert1 = data->vtx_buffer[0];
|
||||
ImDrawVert& vert2 = data->vtx_buffer[1];
|
||||
ImDrawVert& vert3 = data->vtx_buffer[2];
|
||||
ImDrawVert& vert4 = data->vtx_buffer[3];
|
||||
vert1.pos = ImVec2(0, 0);
|
||||
vert2.pos = ImVec2(width, 0);
|
||||
vert3.pos = ImVec2(width, height);
|
||||
vert4.pos = ImVec2(0, height);
|
||||
vert1.uv = ImVec2(0, 0);
|
||||
vert2.uv = ImVec2(1, 0);
|
||||
vert3.uv = ImVec2(1, 1);
|
||||
vert4.uv = ImVec2(0, 1);
|
||||
vert1.col = 0xFFFFFFFF;
|
||||
vert2.col = 0xFFFFFFFF;
|
||||
vert3.col = 0xFFFFFFFF;
|
||||
vert4.col = 0xFFFFFFFF;
|
||||
|
||||
|
||||
const size_t vtx_size = data->vtx_buffer.size() * sizeof(ImDrawVert);
|
||||
const size_t idx_size = data->idx_buffer.size() * sizeof(ImDrawIdx);
|
||||
glBufferSubData(GL_ARRAY_BUFFER, 0, vtx_size, data->vtx_buffer.data());
|
||||
glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, idx_size, data->idx_buffer.data());
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, data->vbo);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, data->ibo);
|
||||
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, rt->get_fbo());
|
||||
|
||||
glDrawElementsBaseVertex(GL_TRIANGLES, 6, sizeof(ImDrawIdx) == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT, 0, 0);
|
||||
// glDrawElements(GL_TRIANGLES, 6, sizeof(ImDrawIdx) == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT, 0);
|
||||
|
||||
program->unuse_program();
|
||||
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
||||
}
|
||||
|
||||
void shader_ps_opengl::draw(int width, int height, std::shared_ptr<shader> in_vertex_shader)
|
||||
{
|
||||
const bool is_default_vtx_shader = in_vertex_shader == nullptr;
|
||||
if (is_default_vtx_shader)
|
||||
{
|
||||
in_vertex_shader = application::get()->get_renderer()->get_pixel_shader_render_default_vs();
|
||||
}
|
||||
const std::shared_ptr<shader_vs_opengl> vs = std::static_pointer_cast<shader_vs_opengl>(in_vertex_shader);
|
||||
const std::shared_ptr<shader_ps_opengl> ps = std::static_pointer_cast<shader_ps_opengl>(shared_from_this());
|
||||
|
||||
if (draw_data.fragment_shader_id != get_shader_id() || draw_data.vertex_shader_id != vs->get_shader_id())
|
||||
{
|
||||
if (!draw_data.program)
|
||||
draw_data.program = std::make_shared<shader_program_opengl>();
|
||||
|
||||
draw_data.program->create_program(ps, vs);
|
||||
draw_data.fragment_shader_id = get_shader_id();
|
||||
draw_data.vertex_shader_id = vs->get_shader_id();
|
||||
}
|
||||
|
||||
if (UNLIKELY(!draw_data.rt))
|
||||
{
|
||||
draw_data.rt = std::static_pointer_cast<render_target_opengl>(application::get()->create_render_target(width, height, texture_format::RGBA8));
|
||||
}
|
||||
|
||||
draw_data.rt->resize(width, height);
|
||||
|
||||
if (draw_data.vbo == 0)
|
||||
{
|
||||
glGenBuffers(1, &draw_data.vbo);
|
||||
glGenBuffers(1, &draw_data.ibo);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, draw_data.vbo);
|
||||
const size_t vtx_size = draw_data.vtx_buffer.size() * sizeof(ImDrawVert);
|
||||
glBufferData(GL_ARRAY_BUFFER, vtx_size, draw_data.vtx_buffer.data(), GL_STREAM_DRAW);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, draw_data.ibo);
|
||||
const size_t idx_size = draw_data.idx_buffer.size() * sizeof(ImDrawIdx);
|
||||
glBufferData(GL_ELEMENT_ARRAY_BUFFER, idx_size, draw_data.idx_buffer.data(), GL_STREAM_DRAW);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
||||
}
|
||||
|
||||
ImGui::GetWindowDrawList()->AddCallback(ps_opengl_compute_callback, &draw_data);
|
||||
ImGui::GetWindowDrawList()->AddCallback(ImDrawCallback_ResetRenderState, nullptr);
|
||||
draw_data.rt->draw();
|
||||
}
|
||||
|
||||
shader_ps_opengl::ps_data::~ps_data()
|
||||
{
|
||||
if (vbo)
|
||||
glDeleteBuffers(1, &vbo);
|
||||
if (ibo)
|
||||
glDeleteBuffers(1, &ibo);
|
||||
}
|
||||
|
@ -1,9 +1,33 @@
|
||||
#pragma once
|
||||
#include "shader_opengl.h"
|
||||
#include "rhi/opengl/render_target_opengl.h"
|
||||
|
||||
class shader_vs_opengl;
|
||||
|
||||
class shader_ps_opengl : public shader_opengl
|
||||
{
|
||||
public:
|
||||
shader_ps_opengl(const std::shared_ptr<slang_handle>& handle) : shader_opengl(handle) {}
|
||||
GLenum get_shader_type() const override { return GL_FRAGMENT_SHADER; }
|
||||
explicit shader_ps_opengl(const std::shared_ptr<slang_handle>& handle) : shader_opengl(handle), draw_data({})
|
||||
{
|
||||
draw_data.idx_buffer = {0, 1, 2, 0, 2, 3};
|
||||
draw_data.vtx_buffer.resize(4);
|
||||
}
|
||||
|
||||
[[nodiscard]] GLenum get_shader_type() const override { return GL_FRAGMENT_SHADER; }
|
||||
|
||||
void draw(int width, int height, std::shared_ptr<shader> in_vertex_shader) override;
|
||||
|
||||
struct ps_data
|
||||
{
|
||||
~ps_data();
|
||||
std::shared_ptr<render_target_opengl> rt;
|
||||
std::shared_ptr<shader_program_opengl> program;
|
||||
std::vector<ImDrawVert> vtx_buffer;
|
||||
std::vector<ImDrawIdx> idx_buffer;
|
||||
GLuint vbo = 0;
|
||||
GLuint ibo = 0;
|
||||
|
||||
GLuint vertex_shader_id;
|
||||
GLuint fragment_shader_id;
|
||||
} draw_data;
|
||||
};
|
||||
|
@ -2,6 +2,14 @@
|
||||
|
||||
#include "opengl_def.h"
|
||||
|
||||
texture_opengl::~texture_opengl()
|
||||
{
|
||||
if (texture_id_ != 0)
|
||||
{
|
||||
glDeleteTextures(1, &texture_id_);
|
||||
}
|
||||
}
|
||||
|
||||
bool texture_opengl::init_data(const unsigned char* data, int width, int height)
|
||||
{
|
||||
width_ = width;
|
||||
|
@ -6,7 +6,9 @@
|
||||
class texture_opengl : public texture
|
||||
{
|
||||
public:
|
||||
~texture_opengl() override;
|
||||
ImTextureID get_texture_id() override { return (void*)static_cast<intptr_t>(texture_id_); }
|
||||
GLuint get_texture() const { return texture_id_; }
|
||||
bool init_data(const unsigned char* data, int width, int height) override;
|
||||
[[nodiscard]] bool is_valid() const override { return texture_id_ != 0; }
|
||||
private:
|
||||
|
@ -2,9 +2,15 @@
|
||||
|
||||
#include "application/application.h"
|
||||
|
||||
void renderer::shutdown()
|
||||
{
|
||||
default_vs_ = nullptr;
|
||||
session_ = nullptr;
|
||||
}
|
||||
|
||||
void renderer::init_slang(const std::string& shader_path)
|
||||
{
|
||||
session_ = create_slang_session(shader_path);
|
||||
create_slang_session(shader_path, session_.writeRef());
|
||||
}
|
||||
|
||||
std::shared_ptr<shader> renderer::get_pixel_shader_render_default_vs()
|
||||
|
@ -16,10 +16,11 @@ public:
|
||||
virtual ~renderer() = default;
|
||||
virtual void pre_init() {}
|
||||
virtual bool init(SDL_Window* window_handle) = 0;
|
||||
virtual void shutdown() = 0;
|
||||
virtual void shutdown();
|
||||
virtual void post_shutdown() {}
|
||||
|
||||
void init_slang(const std::string& shader_path);
|
||||
virtual Slang::ComPtr<slang::ISession> create_slang_session(const std::string& shader_path) = 0;
|
||||
virtual void create_slang_session(const std::string& shader_path, slang::ISession** out_session) = 0;
|
||||
virtual Slang::ComPtr<slang::ISession> get_slang_session() { return session_; }
|
||||
virtual std::shared_ptr<shader> load_shader(const std::string& entry_name) = 0;
|
||||
virtual std::shared_ptr<shader> get_pixel_shader_render_default_vs();
|
||||
|
@ -5,4 +5,31 @@ enum class texture_format
|
||||
RGBA8,
|
||||
RGBA16_FLOAT,
|
||||
RGBA32_FLOAT,
|
||||
R32_FLOAT,
|
||||
RG32_FLOAT,
|
||||
R11F_G11F_B10F,
|
||||
R16_FLOAT,
|
||||
RGBA16,
|
||||
RGB10_A2,
|
||||
RG16,
|
||||
RG8,
|
||||
R16,
|
||||
R8,
|
||||
RG16_SNORM,
|
||||
RG8_SNORM,
|
||||
R16_SNORM,
|
||||
R8_SNORM,
|
||||
R32I,
|
||||
R32UI,
|
||||
R8I,
|
||||
R16I,
|
||||
R32F,
|
||||
R8UI,
|
||||
R16UI,
|
||||
RG32I,
|
||||
RG32UI,
|
||||
RG8I,
|
||||
RG16I,
|
||||
RGB10_A2UI,
|
||||
RG16UI,
|
||||
};
|
||||
|
@ -4,7 +4,7 @@ class render_target;
|
||||
class texture;
|
||||
class slang_handle;
|
||||
|
||||
class shader
|
||||
class shader : public std::enable_shared_from_this<shader>
|
||||
{
|
||||
public:
|
||||
virtual ~shader() = default;
|
||||
@ -13,6 +13,7 @@ public:
|
||||
virtual bool init() { return false; }
|
||||
[[nodiscard]] virtual bool is_initialized() const = 0;
|
||||
[[nodiscard]] virtual bool is_valid() const { return handle_ != nullptr && is_initialized(); }
|
||||
[[nodiscard]] std::shared_ptr<slang_handle> get_handle() { return handle_; }
|
||||
|
||||
virtual void bind() = 0;
|
||||
virtual void unbind() = 0;
|
||||
@ -20,20 +21,20 @@ public:
|
||||
virtual void draw(int width, int height, std::shared_ptr<shader> in_vertex_shader = nullptr) {}
|
||||
|
||||
// param setters
|
||||
virtual void set_constant_buffer(const char* name, void* buffer, int size) = 0;
|
||||
virtual void set_cbuffer(const char* name, void* buffer, int size) = 0;
|
||||
virtual void set_uav_buffer(const char* name, void* buffer, int size, int element_size) {}
|
||||
virtual void set_texture(const char* name, std::shared_ptr<texture> in_texture) = 0;
|
||||
virtual void set_render_target(const char* name, std::shared_ptr<render_target> in_render_target) = 0;
|
||||
|
||||
template<typename T>
|
||||
void set_constant_buffer(const char* name, const T& buffer)
|
||||
void set_cbuffer(const char* name, const T& buffer)
|
||||
{
|
||||
set_constant_buffer(name, (void*)&buffer, sizeof(T));
|
||||
set_cbuffer(name, (void*)&buffer, sizeof(T));
|
||||
}
|
||||
template<typename T>
|
||||
void set_constant_buffer(const char* name, const std::vector<T>& buffer)
|
||||
void set_cbuffer(const char* name, const std::vector<T>& buffer)
|
||||
{
|
||||
set_constant_buffer(name, (void*)buffer.data(), sizeof(T) * buffer.size());
|
||||
set_cbuffer(name, (void*)buffer.data(), sizeof(T) * buffer.size());
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
|
@ -59,6 +59,7 @@ Slang::ComPtr<slang::IBlob> slang_handle::get_entry_point_code() const
|
||||
{
|
||||
Slang::ComPtr<slang::IBlob> diagnostics;
|
||||
Slang::ComPtr<slang::IBlob> code_blob;
|
||||
|
||||
program->getEntryPointCode(
|
||||
entry_point_index_,
|
||||
target_index,
|
||||
@ -72,3 +73,27 @@ Slang::ComPtr<slang::IBlob> slang_handle::get_entry_point_code() const
|
||||
}
|
||||
return code_blob;
|
||||
}
|
||||
|
||||
std::map<std::string, slang::BindingType> slang_handle::get_binding_types() const
|
||||
{
|
||||
std::map<std::string, slang::BindingType> out;
|
||||
slang::ProgramLayout* layout = program->getLayout(target_index);
|
||||
layout->getGlobalConstantBufferBinding();
|
||||
return out;
|
||||
}
|
||||
|
||||
unsigned int slang_handle::get_bind_index(const char* param_name) const
|
||||
{
|
||||
slang::ProgramLayout* layout = program->getLayout(target_index);
|
||||
// const auto entry_reflection = layout->getEntryPointByIndex(entry_point_index_);
|
||||
const auto param_reflection = layout->getParameterCount();
|
||||
for (unsigned int i = 0; i < param_reflection; ++i)
|
||||
{
|
||||
const auto param = layout->getParameterByIndex(i);
|
||||
if (strcmp(param->getName(), param_name) == 0)
|
||||
{
|
||||
return param->getBindingIndex();
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
@ -1,4 +1,6 @@
|
||||
#pragma once
|
||||
#include <map>
|
||||
|
||||
#include "slang-com-ptr.h"
|
||||
#include <string>
|
||||
|
||||
@ -19,6 +21,8 @@ public:
|
||||
return entry_reflection->getName();
|
||||
}
|
||||
[[nodiscard]] SlangStage get_shader_type() const { return shader_type_; }
|
||||
[[nodiscard]] std::map<std::string, slang::BindingType> get_binding_types() const;
|
||||
[[nodiscard]] unsigned int get_bind_index(const char* param_name) const;
|
||||
private:
|
||||
int entry_point_index_ = -1;
|
||||
SlangStage shader_type_ = SLANG_STAGE_NONE;
|
||||
|
@ -13,6 +13,60 @@ inline DXGI_FORMAT to_dx_format(texture_format format)
|
||||
return DXGI_FORMAT_R16G16B16A16_FLOAT;
|
||||
case texture_format::RGBA32_FLOAT:
|
||||
return DXGI_FORMAT_R32G32B32A32_FLOAT;
|
||||
case texture_format::R32_FLOAT:
|
||||
return DXGI_FORMAT_R32_FLOAT;
|
||||
case texture_format::RG32_FLOAT:
|
||||
return DXGI_FORMAT_R32G32_FLOAT;
|
||||
case texture_format::R11F_G11F_B10F:
|
||||
return DXGI_FORMAT_R11G11B10_FLOAT;
|
||||
case texture_format::R16_FLOAT:
|
||||
return DXGI_FORMAT_R16_FLOAT;
|
||||
case texture_format::RGBA16:
|
||||
return DXGI_FORMAT_R16G16B16A16_UNORM;
|
||||
case texture_format::RGB10_A2:
|
||||
return DXGI_FORMAT_R10G10B10A2_UNORM;
|
||||
case texture_format::RG16:
|
||||
return DXGI_FORMAT_R16G16_UNORM;
|
||||
case texture_format::RG8:
|
||||
return DXGI_FORMAT_R8G8_UNORM;
|
||||
case texture_format::R16:
|
||||
return DXGI_FORMAT_R16_UNORM;
|
||||
case texture_format::R8:
|
||||
return DXGI_FORMAT_R8_UNORM;
|
||||
case texture_format::RG16_SNORM:
|
||||
return DXGI_FORMAT_R16G16_SNORM;
|
||||
case texture_format::RG8_SNORM:
|
||||
return DXGI_FORMAT_R8G8_SNORM;
|
||||
case texture_format::R16_SNORM:
|
||||
return DXGI_FORMAT_R16_SNORM;
|
||||
case texture_format::R8_SNORM:
|
||||
return DXGI_FORMAT_R8_SNORM;
|
||||
case texture_format::R32I:
|
||||
return DXGI_FORMAT_R32_SINT;
|
||||
case texture_format::R32UI:
|
||||
return DXGI_FORMAT_R32_UINT;
|
||||
case texture_format::R8I:
|
||||
return DXGI_FORMAT_R8_SINT;
|
||||
case texture_format::R16I:
|
||||
return DXGI_FORMAT_R16_SINT;
|
||||
case texture_format::R32F:
|
||||
return DXGI_FORMAT_R32_FLOAT;
|
||||
case texture_format::R8UI:
|
||||
return DXGI_FORMAT_R8_UINT;
|
||||
case texture_format::R16UI:
|
||||
return DXGI_FORMAT_R16_UINT;
|
||||
case texture_format::RG32I:
|
||||
return DXGI_FORMAT_R32G32_SINT;
|
||||
case texture_format::RG32UI:
|
||||
return DXGI_FORMAT_R32G32_UINT;
|
||||
case texture_format::RG8I:
|
||||
return DXGI_FORMAT_R8G8_SINT;
|
||||
case texture_format::RG16I:
|
||||
return DXGI_FORMAT_R16G16_SINT;
|
||||
case texture_format::RGB10_A2UI:
|
||||
return DXGI_FORMAT_R10G10B10A2_UINT;
|
||||
case texture_format::RG16UI:
|
||||
return DXGI_FORMAT_R16G16_UINT;
|
||||
}
|
||||
return DXGI_FORMAT_UNKNOWN;
|
||||
}
|
||||
|
@ -138,6 +138,7 @@ void find_best_device_dx11::select_adapter()
|
||||
for (unsigned int adapter_index = 0; enumerate_adapters(adapter_index, testing_adapter.get_init_reference()) != DXGI_ERROR_NOT_FOUND; ++adapter_index)
|
||||
{
|
||||
DXGI_ADAPTER_DESC adapter_desc;
|
||||
|
||||
const HRESULT desc_result = testing_adapter->GetDesc(&adapter_desc);
|
||||
if (FAILED(desc_result))
|
||||
{
|
||||
|
@ -47,6 +47,7 @@ bool renderer_dx11::init(SDL_Window* window_handle)
|
||||
|
||||
void renderer_dx11::shutdown()
|
||||
{
|
||||
renderer::shutdown();
|
||||
// Cleanup
|
||||
ImGui_ImplDX11_Shutdown();
|
||||
ImGui_ImplSDL3_Shutdown();
|
||||
@ -56,7 +57,7 @@ void renderer_dx11::shutdown()
|
||||
g_d3d11_swap_chain.safe_release();
|
||||
}
|
||||
|
||||
Slang::ComPtr<slang::ISession> renderer_dx11::create_slang_session(const std::string& shader_path)
|
||||
void renderer_dx11::create_slang_session(const std::string& shader_path, slang::ISession** out_session)
|
||||
{
|
||||
slang::TargetDesc target_desc;
|
||||
target_desc.format = SLANG_HLSL;
|
||||
@ -68,10 +69,9 @@ Slang::ComPtr<slang::ISession> renderer_dx11::create_slang_session(const std::st
|
||||
session_desc.searchPathCount = 1;
|
||||
session_desc.targets = &target_desc;
|
||||
session_desc.targetCount = 1;
|
||||
session_desc.defaultMatrixLayoutMode = SLANG_MATRIX_LAYOUT_COLUMN_MAJOR;
|
||||
|
||||
Slang::ComPtr<slang::ISession> out;
|
||||
g_slang_global_session->createSession(session_desc, out.writeRef());
|
||||
return out;
|
||||
g_slang_global_session->createSession(session_desc, out_session);
|
||||
}
|
||||
|
||||
std::shared_ptr<shader> renderer_dx11::load_shader(const std::string& entry_name)
|
||||
|
@ -19,8 +19,8 @@ public:
|
||||
renderer_dx11();
|
||||
bool init(SDL_Window* window_handle) override;
|
||||
void shutdown() override;
|
||||
|
||||
Slang::ComPtr<slang::ISession> create_slang_session(const std::string& shader_path) override;
|
||||
|
||||
void create_slang_session(const std::string& shader_path, slang::ISession** out_session) override;
|
||||
std::shared_ptr<shader> load_shader(const std::string& entry_name) override;
|
||||
|
||||
void new_frame(SDL_Window* window_handle) override;
|
||||
|
@ -15,7 +15,7 @@ public:
|
||||
malloc_size_ = (malloc_size_ + 15) & ~15;
|
||||
// and less than D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT
|
||||
malloc_size_ = min(malloc_size_, D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT);
|
||||
D3D11_BUFFER_DESC desc;
|
||||
D3D11_BUFFER_DESC desc = {};
|
||||
desc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
|
||||
desc.Usage = D3D11_USAGE_DYNAMIC;
|
||||
desc.ByteWidth = malloc_size_;
|
||||
@ -39,6 +39,7 @@ public:
|
||||
void set_buffer_data(const void* in_buffer_data) const
|
||||
{
|
||||
memcpy(buffer_data_, in_buffer_data, element_size_);
|
||||
// g_d3d11_device_context->UpdateSubresource(buffer_, 0, nullptr, in_buffer_data, 0, 0);
|
||||
}
|
||||
void update_buffer() const
|
||||
{
|
||||
|
@ -65,7 +65,7 @@ bool shader_dx11::init()
|
||||
return true;
|
||||
}
|
||||
|
||||
void shader_dx11::set_constant_buffer(const char* name, void* buffer, int size)
|
||||
void shader_dx11::set_cbuffer(const char* name, void* buffer, int size)
|
||||
{
|
||||
auto find = constant_buffers_.find(name);
|
||||
if (find == constant_buffers_.end())
|
||||
|
@ -23,7 +23,7 @@ public:
|
||||
[[nodiscard]] virtual ID3D11DeviceChild* get_shader() = 0;
|
||||
[[nodiscard]] virtual const char* get_shader_model() const = 0;
|
||||
|
||||
void set_constant_buffer(const char* name, void* buffer, int size) override;
|
||||
void set_cbuffer(const char* name, void* buffer, int size) override;
|
||||
void set_texture(const char* name, std::shared_ptr<texture> in_texture) override;
|
||||
void set_render_target(const char* name, std::shared_ptr<render_target> in_render_target) override;
|
||||
protected:
|
||||
|
@ -177,14 +177,22 @@ void shader_ps_dx11::draw(int width, int height, std::shared_ptr<shader> in_vert
|
||||
const float R = width;
|
||||
const float T = 0;
|
||||
const float B = height;
|
||||
// float mvp[4][4] =
|
||||
// {
|
||||
// { 2.0f/(R-L), 0.0f, 0.0f, (R+L)/(L-R) },
|
||||
// { 0.0f, 2.0f/(T-B), 0.0f, (T+B)/(B-T) },
|
||||
// { 0.0f, 0.0f, 0.5f, 0.5f },
|
||||
// { 0.0f, 0.0f, 0.0f, 1.0f },
|
||||
// };
|
||||
|
||||
float mvp[4][4] =
|
||||
{
|
||||
{ 2.0f/(R-L), 0.0f, 0.0f, (R+L)/(L-R) },
|
||||
{ 0.0f, 2.0f/(T-B), 0.0f, (T+B)/(B-T) },
|
||||
{ 0.0f, 0.0f, 0.5f, 0.5f },
|
||||
{ 0.0f, 0.0f, 0.0f, 1.0f },
|
||||
{ 2.0f/(R-L), 0.0f, 0.0f, 0.0f },
|
||||
{ 0.0f, 2.0f/(T-B), 0.0f, 0.0f },
|
||||
{ 0.0f, 0.0f, -1.0f, 0.0f },
|
||||
{ (R+L)/(L-R), (T+B)/(B-T), 0.0f, 1.0f },
|
||||
};
|
||||
in_vertex_shader->set_constant_buffer("ProjectionMatrix", mvp, sizeof(mvp));
|
||||
in_vertex_shader->set_cbuffer("viewMatrix", mvp, sizeof(mvp));
|
||||
}
|
||||
draw_data.vertex_shader = in_vertex_shader;
|
||||
|
||||
|
1
third_party/glslang
vendored
Submodule
1
third_party/glslang
vendored
Submodule
@ -0,0 +1 @@
|
||||
Subproject commit 8c3dbb3596e552d8e89c16350b07373ac36262bb
|
2
third_party/slang/inc/slang-tag-version.h
vendored
2
third_party/slang/inc/slang-tag-version.h
vendored
@ -1 +1 @@
|
||||
#define SLANG_TAG_VERSION "v2024.0.0"
|
||||
#define SLANG_TAG_VERSION "v2024.0.1"
|
||||
|
2
third_party/slang/inc/slang.h
vendored
2
third_party/slang/inc/slang.h
vendored
@ -4179,6 +4179,8 @@ namespace slang
|
||||
|
||||
virtual SLANG_NO_THROW void SLANG_MCALL setReportPerfBenchmark(bool value) = 0;
|
||||
|
||||
virtual SLANG_NO_THROW void SLANG_MCALL setSkipSPIRVValidation(bool value) = 0;
|
||||
|
||||
};
|
||||
|
||||
#define SLANG_UUID_ICompileRequest ICompileRequest::getTypeGuid()
|
||||
|
BIN
third_party/slang/lib/win64/gfx.dll
vendored
BIN
third_party/slang/lib/win64/gfx.dll
vendored
Binary file not shown.
BIN
third_party/slang/lib/win64/slang-rt.dll
vendored
BIN
third_party/slang/lib/win64/slang-rt.dll
vendored
Binary file not shown.
BIN
third_party/slang/lib/win64/slang.dll
vendored
BIN
third_party/slang/lib/win64/slang.dll
vendored
Binary file not shown.
BIN
third_party/slang/lib/win64/slangc.exe
vendored
BIN
third_party/slang/lib/win64/slangc.exe
vendored
Binary file not shown.
BIN
third_party/slang/lib/win64/slangd.exe
vendored
BIN
third_party/slang/lib/win64/slangd.exe
vendored
Binary file not shown.
Loading…
x
Reference in New Issue
Block a user