修复shader_type读取不正确
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2f6c08adb2
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983de38c36
@ -32,22 +32,21 @@ bool slang_handle::init_slang_module(const std::string& module_name, const std::
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spdlog::error("slang: create composite component type failed");
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return false;
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}
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// get entry point index
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for (int i = 0; i < module->getDefinedEntryPointCount(); ++i)
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slang::ProgramLayout* layout = program->getLayout(target_index);
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// get entry point index and shader type
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for (int i = 0; i < layout->getEntryPointCount(); ++i)
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{
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Slang::ComPtr<slang::IEntryPoint> temp_entry_point;
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module->getDefinedEntryPoint(i, temp_entry_point.writeRef());
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if (temp_entry_point == entry_point)
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const auto entry_reflection = layout->getEntryPointByIndex(i);
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if (strcmp(entry_reflection->getName(), entry_name.c_str()) == 0)
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{
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entry_point_index_ = i;
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shader_type_ = entry_reflection->getStage();
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break;
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}
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}
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slang::ProgramLayout* layout = program->getLayout(target_index);
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const auto entry_reflection = layout->getEntryPointByIndex(entry_point_index_);
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shader_type_ = entry_reflection->getStage();
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#if _DEBUG
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spdlog::info("slang: shader type: {}", shader_type_);
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spdlog::info("================parameters================");
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