cmake_minimum_required(VERSION 3.5) project(arona_core) function(retrieve_files out_files) set(source_list) # 递归查找文件夹下的 .h .hpp. ini 文件保存到 HEAD_FILES file(GLOB_RECURSE HEAD_FILES RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} CONFIGURE_DEPENDS *.h *.hpp *.ini) # 递归查找文件夹下的 *.cpp *.c 文件保存到 SRC_FILES file(GLOB_RECURSE SRC_FILES RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} CONFIGURE_DEPENDS *.cpp *.c) # 将 HEDADER_FILES 和 SRC_FILES 保存到 ALL_FILES 变量 set(ALL_FILES ${HEAD_FILES} ${SRC_FILES}) set(RESULT "") # 对 ALL_FILES 变量里面的所有文件分类(保留资源管理器的目录结构) foreach(fileItem ${ALL_FILES}) # Get the directory of the source file get_filename_component(PARENT_DIR "${fileItem}" DIRECTORY) # 用于检查平台的条件 if(PARENT_DIR STREQUAL "windows") if(WIN32) set(RESULT "${RESULT};${fileItem}") else() continue() endif() elseif(PARENT_DIR STREQUAL "linux") if(UNIX AND NOT APPLE) set(RESULT "${RESULT};${fileItem}") else() continue() endif() elseif(PARENT_DIR STREQUAL "mac") if(APPLE) set(RESULT "${RESULT};${fileItem}") else() continue() endif() else() # 如果文件夹名称不是平台,则始终包含 set(RESULT "${RESULT};${fileItem}") endif() # Remove common directory prefix to make the group string(REPLACE "${CMAKE_CURRENT_SOURCE_DIR}" "" GROUP "${PARENT_DIR}") # Make sure we are using windows slashes string(REPLACE "/" "\\" GROUP "${GROUP}") # Group into "Source Files" and "Header Files" set(GROUP "${GROUP}") source_group("${GROUP}" FILES "${fileItem}") endforeach() set(${out_files} ${RESULT} PARENT_SCOPE) endfunction() set(SHADER_CPP_GENERATED_CMAKE "${CMAKE_CURRENT_SOURCE_DIR}/cmake/GenerateShaderCPPFile.cmake" CACHE STRING "" FORCE) function(compile_shader TARGET_NAME OUTPUT SHADER_INCLUDE_DIR) set(working_dir "${CMAKE_CURRENT_SOURCE_DIR}") set(GLSLANG_BIN $ENV{VULKAN_SDK}/Bin/glslangValidator.exe) # 设置glslangValidator的位置 set(ALL_SHADER_FILE "") # get files in SHADER_INCLUDE_DIR file(GLOB_RECURSE ALL_SHADER_FILE "${SHADER_INCLUDE_DIR}/*.vert" "${SHADER_INCLUDE_DIR}/*.frag" "${SHADER_INCLUDE_DIR}/*.comp" "${SHADER_INCLUDE_DIR}/*.tesc" "${SHADER_INCLUDE_DIR}/*.tese" "${SHADER_INCLUDE_DIR}/*.geom") foreach(SHADER ${ALL_SHADER_FILE}) # 遍历每一个shader源文件 get_filename_component(SHADER_NAME ${SHADER} NAME) # 获取shader的名字 string(REPLACE "." "_" HEADER_NAME ${SHADER_NAME}) # 在生成的.h文件中将文件名的'.'换成'_' string(TOUPPER ${HEADER_NAME} GLOBAL_SHADER_VAR) # 将存储二进制内容的全局vector对象名改为全部大写 set(SPV_FILE "${OUTPUT}/spv/${SHADER_NAME}.spv") # 生成的.spv文件 set(CPP_FILE "${OUTPUT}/cpp/${HEADER_NAME}.h") # 生成的.h文件 add_custom_command( OUTPUT ${SPV_FILE} COMMAND ${GLSLANG_BIN} -I${SHADER_INCLUDE_DIR} -V100 -o ${SPV_FILE} ${SHADER} DEPENDS ${SHADER} WORKING_DIRECTORY "${working_dir}") # 添加编译命令,在项目生成时执行 list(APPEND ALL_GENERATED_SPV_FILES ${SPV_FILE}) add_custom_command( OUTPUT ${CPP_FILE} COMMAND ${CMAKE_COMMAND} -DPATH=${SPV_FILE} -DHEADER="${CPP_FILE}" -DGLOBAL="${GLOBAL_SHADER_VAR}" -P "${SHADER_CPP_GENERATED_CMAKE}" DEPENDS ${SPV_FILE} WORKING_DIRECTORY "${working_dir}") # 添加执行将spv转换为h文件的cmake函数的命令 list(APPEND ALL_GENERATED_CPP_FILES ${CPP_FILE}) endforeach() add_custom_target(${TARGET_NAME} # 将上述过程添加到一个生成目标中 DEPENDS ${ALL_GENERATED_SPV_FILES} ${ALL_GENERATED_CPP_FILES} SOURCES ${SHADERS}) endfunction() add_subdirectory(core) add_subdirectory(third_party/imgui) add_subdirectory(third_party/portaudio) add_subdirectory(third_party/spdlog) add_subdirectory(third_party/glfw) add_subdirectory(third_party/mempool) add_subdirectory(third_party/taskflow) # setup portaudio set(PA_USE_ASIO ON CACHE BOOL "" FORCE) set(PA_BUILD_SHARED_LIBS ON CACHE BOOL "" FORCE) if (WIN32) set(PA_USE_WMME OFF CACHE BOOL "" FORCE) set(PA_USE_WDMKS OFF CACHE BOOL "" FORCE) set(PA_USE_WDMKS_DEVICE_INFO OFF CACHE BOOL "" FORCE) set(PA_USE_DS OFF CACHE BOOL "" FORCE) elseif(APPLE) set(PA_USE_COREAUDIO ON CACHE BOOL "" FORCE) endif() # setup spdlog set(SPDLOG_BUILD_SHARED ON CACHE BOOL "" FORCE) set(SPDLOG_BUILD_EXAMPLE OFF CACHE BOOL "" FORCE) set(SPDLOG_BUILD_TESTS OFF CACHE BOOL "" FORCE) set(SPDLOG_BUILD_BENCH OFF CACHE BOOL "" FORCE) set(SPDLOG_FMT_EXTERNAL OFF CACHE BOOL "" FORCE) set(SPDLOG_FMT_EXTERNAL_HO OFF CACHE BOOL "" FORCE) set(SPDLOG_WCHAR_SUPPORT ON CACHE BOOL "" FORCE) set(SPDLOG_ENABLE_PCH ON CACHE BOOL "" FORCE) set(SPDLOG_USE_STD_FORMAT OFF CACHE BOOL "" FORCE) # setup taskflow set(TF_BUILD_TESTS OFF CACHE BOOL "" FORCE) set(TF_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE) add_definitions(-DGLFW_INCLUDE_NONE) # install install(DIRECTORY ${CMAKE_SOURCE_DIR}/third_party/imgui/imgui/misc/fonts DESTINATION ${CMAKE_BINARY_DIR}/bin)