#pragma once #include #include "SDL.h" #include "imgui.h" #include "slang-com-ptr.h" #include "slang.h" class render_target; class renderer; class texture; class application; extern bool g_is_running; extern bool g_exit_requested; extern Slang::ComPtrg_slang_global_session; extern application* g_app_instance; struct window_params { std::string title; int width; int height; bool fullscreen; bool borderless; bool resizable; bool minimized; bool maximized; bool hi_dpi; bool always_on_top; }; class CORE_API application { public: application() { g_app_instance = this; } virtual ~application() = default; application(const application&) = delete; application(application&&) = delete; static application* get() { return g_app_instance; } virtual void init(window_params in_window_params, int argc, char** argv); virtual int run(); virtual void shutdown(); virtual void draw_gui() = 0; virtual void init_imgui(ImGuiContext* in_context) = 0; std::shared_ptr load_texture(const std::string& path) const; std::shared_ptr create_texture(const unsigned char* data, const int width, const int height) const; std::shared_ptr create_render_target(const int width, const int height, texture_format format) const; virtual const char* get_entry_model() const = 0; virtual const char* get_draw_ps_vertex_shader_entry() const = 0; // Vertex Shader used for drawing ps renderer* get_renderer() const { return renderer_; } SDL_Window* get_window() const { return window_; } protected: renderer* renderer_ = nullptr; SDL_Window* window_ = nullptr; std::shared_ptr async_spdlog_; };