#pragma once #include #include #include "extern.h" #include "spdlog/logger.h" class renderer; class render_target; class texture; class application; extern application* g_application; class CORE_API application { public: application(); virtual ~application() = default; application(const application&) = delete; application(application&&) = delete; virtual void init(); virtual void shutdown(); bool update_application(); virtual void tick(float delta_time) {} protected: };