删除无用资源

This commit is contained in:
Nanako 2024-07-15 20:31:50 +08:00
parent 18eb9cd5dd
commit a48e8adf10

View File

@ -1,47 +0,0 @@
#version 460
layout (local_size_x = 1,local_size_y = 1,local_size_z = 1) in;
layout (std430, binding = 0) buffer Samples
{
float AudioSamples[];
};
layout (std430, binding = 1) buffer Params
{
vec4 WaveColor;
vec4 BgColor;
float LineUV;
};
layout (binding = 2) writeonly uniform image2D Result;
vec4 lerp(vec4 a, vec4 b, float x)
{
return a + x * (b - a);
}
void main()
{
vec2 size = vec2(imageSize(Result));
ivec2 pos = ivec2(gl_GlobalInvocationID.xy);
int X = pos.x;
int Y = pos.y;
float height = size.y;
float Top = AudioSamples[X * 2] + 1; // -1;
float Bottom = AudioSamples[X * 2 + 1] + 1; // 1;
Top = min(Top, 1);
Bottom = max(Bottom, 0);
Top *= height;
Top *= 0.5;
Bottom *= height;
Bottom *= 0.5;
// (id.y >= Top && id.y <= Bottom)
float b1 = min(step(Top, Y), step(Y , Bottom));
// (Y == height / 2)
float b2 = step(Y, height * LineUV) * step(height * LineUV, Y);
float b3 = max(b1, b2);
imageStore(Result, pos, lerp(BgColor, WaveColor, b3));
}