// Copyright Epic Games, Inc. All Rights Reserved. using System.IO; using UnrealBuildTool; public class Arona : ModuleRules { public Arona(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicIncludePaths.Add(Path.Combine(EngineDirectory, "Source", "Runtime/Launch/Public")); PrivateDependencyModuleNames.AddRange( new string[] { "AppFramework", "Core", "ApplicationCore", "Projects", "Slate", "SlateCore", "StandaloneRenderer", "DesktopPlatform", "AronaCore", "SignalProcessing", "Json" } ); PrivateIncludePathModuleNames.AddRange( new string[] { "StandaloneRenderer" } ); PrivateIncludePaths.Add(Path.Combine(EngineDirectory, "Source", "Runtime/Launch/Private")); // For LaunchEngineLoop.cpp include } }