// Copyright Epic Games, Inc. All Rights Reserved. using System.IO; using UnrealBuildTool; public class Arona : ModuleRules { public Arona(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicIncludePaths.Add(Path.Combine(EngineDirectory, "Source", "Runtime/Launch/Public")); PrivateDependencyModuleNames.AddRange( new string[] { "AppFramework", "Core", "ApplicationCore", "Projects", "Slate", "SlateCore", "StandaloneRenderer", "DesktopPlatform", "AronaCore", "SignalProcessing" } ); PrivateIncludePathModuleNames.AddRange( new string[] { "StandaloneRenderer" } ); PrivateIncludePaths.Add(Path.Combine(EngineDirectory, "Source", "Runtime/Launch/Private")); // For LaunchEngineLoop.cpp include if (Target.Platform == UnrealTargetPlatform.IOS || Target.Platform == UnrealTargetPlatform.TVOS) { PrivateDependencyModuleNames.AddRange( new string [] { "NetworkFile", "StreamingFile" } ); } if (Target.IsInPlatformGroup(UnrealPlatformGroup.Linux)) { PrivateDependencyModuleNames.AddRange( new string[] { "UnixCommonStartup" } ); } } }