// Copyright Epic Games, Inc. All Rights Reserved. using System.IO; using UnrealBuildTool; public class Sndfile : ModuleRules { public Sndfile(ReadOnlyTargetRules Target) : base(Target) { PublicIncludePaths.Add(ModuleDirectory); string LibDir = Path.Combine(ModuleDirectory, "lib"); PublicAdditionalLibraries.Add(Path.Combine(LibDir, "sndfile.lib")); RuntimeDependencies.Add("$(BinaryOutputDir)/sndfile.dll", Path.Combine(LibDir, "sndfile.dll")); } }