// Copyright Epic Games, Inc. All Rights Reserved. using System.IO; using UnrealBuildTool; public class VST : ModuleRules { public VST(ReadOnlyTargetRules Target) : base(Target) { Type = ModuleType.External; PublicIncludePaths.Add(ModuleDirectory); if (Target.Platform == UnrealTargetPlatform.Mac) { PrivateDefinitions.AddRange(new [] { "TARGET_API_MAC_CARBON", }); } PublicDefinitions.AddRange(new [] { "_CRT_SECURE_NO_WARNINGS" }); } }