38 lines
852 B
C#
38 lines
852 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using System.IO;
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using UnrealBuildTool;
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public class Arona : ModuleRules
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{
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public Arona(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicIncludePaths.Add(Path.Combine(EngineDirectory, "Source", "Runtime/Launch/Public"));
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"AppFramework",
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"Core",
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"ApplicationCore",
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"Projects",
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"Slate",
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"SlateCore",
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"StandaloneRenderer",
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"DesktopPlatform",
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"AronaCore",
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"SignalProcessing",
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"Json"
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}
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);
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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"StandaloneRenderer"
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}
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);
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PrivateIncludePaths.Add(Path.Combine(EngineDirectory, "Source", "Runtime/Launch/Private")); // For LaunchEngineLoop.cpp include
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}
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}
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