156 lines
4.7 KiB
C++
156 lines
4.7 KiB
C++
#include "PortAudioAPI.h"
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#include "RunnableThread.h"
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#include "Thread/RenderThread.h"
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DEFINE_LOG_CATEGORY(PortAudioAPILog);
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int PortAudioCallback(const void* Input, void* Output, unsigned long FrameCount, const PaStreamCallbackTimeInfo* TimeInfo, PaStreamCallbackFlags StatusFlags, void* UserData)
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{
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FPortAudioAPI* API = static_cast<FPortAudioAPI*>(UserData);
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return API->StreamCallback((SampleType**)Input, static_cast<SampleType**>(Output), FrameCount, TimeInfo, StatusFlags);
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}
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FPortAudioAPI::FPortAudioAPI() : InputParameters(), OutputParameters()
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{
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StreamHandle = nullptr;
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InputParameters.sampleFormat = SAMPLE_TYPE_FORMAT | paNonInterleaved;
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OutputParameters.sampleFormat = SAMPLE_TYPE_FORMAT | paNonInterleaved;
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BlockSize = 512;
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SampleRate = 48000.0f;
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RenderThread = new FAudioRenderThread();
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RenderThreadHandle = nullptr;
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OutputParameters.channelCount = 2;
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}
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void FPortAudioAPI::Init()
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{
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Pa_Initialize();
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OpenStream(0, Pa_GetDefaultOutputDevice());
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// OpenStream(0, 1);
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LogAllDevices();
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UE_LOG(PortAudioAPILog, Log, TEXT("PortAudioAPI Initialized"));
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}
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void FPortAudioAPI::BeginRelease()
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{
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Pa_Terminate();
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if (RenderThreadHandle)
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RenderThreadHandle->Kill();
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UE_LOG(PortAudioAPILog, Log, TEXT("PortAudioAPI Released"));
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}
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void FPortAudioAPI::Release()
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{
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}
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void FPortAudioAPI::OpenStream(int32 InputDevice, int32 OutputDevice)
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{
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const PaStreamParameters* Input = nullptr;
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if (InputDevice > 0)
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{
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InputParameters.device = InputDevice;
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InputParameters.channelCount = 2;
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}
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OutputParameters.device = OutputDevice;
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OutputParameters.channelCount = 2;
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RenderThread->SampleRate = SampleRate;
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PaError PaError = Pa_OpenStream(&StreamHandle, Input, &OutputParameters, SampleRate, BlockSize, paClipOff, PortAudioCallback, this);
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if (PaError != paNoError)
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{
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UE_LOG(PortAudioAPILog, Error, TEXT("Failed to open stream: %s"), ANSI_TO_TCHAR(Pa_GetErrorText(PaError)));
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return;
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}
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UE_LOG(PortAudioAPILog, Log, TEXT("%s opend"), ANSI_TO_TCHAR(Pa_GetDeviceInfo(OutputDevice)->name));
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RenderThread->SetBlockSize(BlockSize);
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RenderThreadHandle = FRunnableThread::Create(RenderThread, TEXT("AudioRenderThread"), 0, TPri_TimeCritical);
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// while (RenderThread->Buffer.Num() < RenderThread->Size - BlockSize * 2)
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// {
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// FPlatformProcess::Sleep(0.01f);
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// }
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PaError = Pa_StartStream(StreamHandle);
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if (PaError != paNoError)
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{
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UE_LOG(PortAudioAPILog, Error, TEXT("Failed to start stream: %s"), ANSI_TO_TCHAR(Pa_GetErrorText(PaError)));
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}
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}
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TArray<FAudioDeviceInfo> FPortAudioAPI::GetDevices()
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{
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TArray<FAudioDeviceInfo> Out;
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const PaDeviceIndex Count = Pa_GetDeviceCount();
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for (int i = 0; i < Count; ++i)
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{
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const PaDeviceInfo* DeviceInfo = Pa_GetDeviceInfo(i);
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FAudioDeviceInfo& Info = Out.Add_GetRef(FAudioDeviceInfo());
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Info.Name = DeviceInfo->name;
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Info.DeviceIndex = i;
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Info.MaxInputChannels = DeviceInfo->maxInputChannels;
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Info.MaxOutputChannels = DeviceInfo->maxOutputChannels;
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Info.DefaultSampleRate = DeviceInfo->defaultSampleRate;
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}
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return Out;
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}
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TArray<FAudioHostInfo> FPortAudioAPI::GetHosts()
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{
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TArray<FAudioHostInfo> Out;
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const PaHostApiIndex Count = Pa_GetHostApiCount();
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for (int i = 0; i < Count; ++i)
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{
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const PaHostApiInfo* ApiInfo = Pa_GetHostApiInfo(i);
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FAudioHostInfo& Info = Out.Add_GetRef(FAudioHostInfo());
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Info.Name = ApiInfo->name;
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Info.ID = static_cast<EHostApiID>(ApiInfo->type);
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Info.DeviceCount = ApiInfo->deviceCount;
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Info.DefaultInputDevice = ApiInfo->defaultInputDevice;
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Info.DefaultOutputDevice = ApiInfo->defaultOutputDevice;
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}
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return Out;
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}
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void FPortAudioAPI::LogAllDevices()
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{
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const PaDeviceIndex Count = Pa_GetDeviceCount();
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for (int i = 0; i < Count; ++i)
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{
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const PaDeviceInfo* DeviceInfo = Pa_GetDeviceInfo(i);
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UE_LOG(PortAudioAPILog, Log, TEXT("Device %d: %s"), i, ANSI_TO_TCHAR(DeviceInfo->name));
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}
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}
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int32 FPortAudioAPI::GetOutputChannelCount() const
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{
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return OutputParameters.channelCount;
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}
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bool FPortAudioAPI::IsInAudioThread()
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{
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const FRunnableThread* ThreadHandle = Get().RenderThreadHandle;
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return ThreadHandle ? ThreadHandle->GetThreadID() == FPlatformTLS::GetCurrentThreadId() : true; // 如果没有RenderThreadHandle,说明没有初始化,那么就认为是在AudioThread中
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}
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int FPortAudioAPI::StreamCallback(SampleType** Input, SampleType** Output, unsigned long FrameCount, const PaStreamCallbackTimeInfo* TimeInfo, PaStreamCallbackFlags StatusFlags)
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{
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Audio::TCircularAudioBuffer<SampleType>& Buffer = RenderThread->Buffer;
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if (Buffer.Num() < FrameCount * OutputParameters.channelCount)
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return paContinue;
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for (int i = 0; i < OutputParameters.channelCount; ++i)
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{
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Buffer.Pop(Output[i], FrameCount);
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}
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return paContinue;
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}
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float FPortAudioAPI::GetBufferLoad()
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{
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return RenderThread->Buffer.Num() / (float)RenderThread->Size;
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}
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