线程池和异步任务
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src/core/async/async_task.cpp
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src/core/async/async_task.cpp
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#include "async_task.h"
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src/core/async/async_task.h
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src/core/async/async_task.h
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#pragma once
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class async_task {
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};
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src/core/async/queued_thread_pool.cpp
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src/core/async/queued_thread_pool.cpp
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#include "queued_thread_pool.h"
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queued_thread_pool::queued_thread_pool(const size_t num_threads) : stop(false) {
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// 创建线程
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for (std::size_t i = 0; i < num_threads; ++i) {
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threads.emplace_back(&queued_thread_pool::worker_thread, this);
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}
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}
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queued_thread_pool::~queued_thread_pool() {
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stop = true;
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// 唤醒所有线程
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task_available.broadcast_signal();
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}
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void queued_thread_pool::worker_thread() {
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while (true) {
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// 如果线程池停止且任务队列为空,则退出
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if (stop && tasks.empty()) {
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return;
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}
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// 从任务队列中取出任务并执行
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if (const auto& task = tasks.pop()) {
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task.value()();
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continue;
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}
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// 如果任务队列为空,则等待任务
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task_available.wait();
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}
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}
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src/core/async/queued_thread_pool.h
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src/core/async/queued_thread_pool.h
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#pragma once
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#include <thread>
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#include <queue>
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#include <mutex>
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#include <functional>
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#include <future>
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#include <memory>
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#include "thread_event.h"
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#include "containers/safe_queue.h"
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#include "containers/safe_vector.h"
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class queued_thread_pool {
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public:
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explicit queued_thread_pool(size_t num_threads = std::thread::hardware_concurrency());
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~queued_thread_pool();
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template<typename F, typename... Args>
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auto submit(F&& in_func, Args&&... in_args) {
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using return_type = std::invoke_result_t<F, Args...>;
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auto bind_task = std::make_shared<std::packaged_task<return_type()>>(
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std::bind(std::forward<F>(in_func), std::forward<Args>(in_args)...)
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);
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auto res = bind_task->get_future();
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if (stop) { throw std::runtime_error("submit on stopped ThreadPool"); }
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tasks.push([bind_task] { (*bind_task)(); });
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task_available.signal();
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return res;
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}
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private:
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void worker_thread();
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std::vector<std::jthread> threads;
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safe_queue<std::function<void()>> tasks;
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// 同步原语
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thread_event task_available;
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std::atomic_bool stop;
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};
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src/core/async/thread_event.h
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src/core/async/thread_event.h
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#pragma once
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#include <condition_variable>
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#include <mutex>
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#include <thread>
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class thread_event {
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public:
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void wait() {
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std::unique_lock lock(mutex);
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cv.wait(lock, [this] { return signaled; });
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signaled = false;
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}
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void wait(std::chrono::milliseconds timeout) {
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std::unique_lock lock(mutex);
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cv.wait_for(lock, timeout, [this] { return signaled; });
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signaled = false;
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}
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void signal() {
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std::lock_guard lock(mutex);
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signaled = true;
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cv.notify_one();
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}
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void broadcast_signal() {
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std::lock_guard lock(mutex);
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signaled = true;
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cv.notify_all();
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}
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private:
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std::condition_variable cv;
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std::mutex mutex;
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bool signaled = false;
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};
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