20 lines
447 B
C++
20 lines
447 B
C++
#pragma once
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#include "renderer_texture.h"
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#include <d3d11.h>
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#include <memory>
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// DX11纹理
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class dx_texture : public renderer_texture {
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public:
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explicit dx_texture(ID3D11Texture2D* texture);
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~dx_texture() override;
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void* lock() override;
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void unlock() override;
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bool resize(const Eigen::Vector2i& size) override;
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Eigen::Vector2i size() override;
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private:
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void* m_data = nullptr;
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ID3D11Texture2D* m_texture;
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};
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