# # project: mirage # cmake_minimum_required(VERSION 3.21) project(mirage) set(CMAKE_CXX_STANDARD 26) if (MSVC) # MSVC编译器设置C++标准 add_compile_options(/std:c++latest) # 设置utf-8编码 add_compile_options(/utf-8) endif () if (WIN32) # 定义Windows版本宏 # add_definitions(-DWIN32_LEAN_AND_MEAN) add_definitions(-DUNICODE -D_UNICODE) endif () set(MIRAGE_USE_HDR OFF CACHE BOOL "Enable HDR format") set(MIRAGE_HDR_FORMAT "SG_PIXELFORMAT_RGBA16F" CACHE STRING "Enable HDR format") set(MIRAGE_PIXEL_FORMAT "SG_PIXELFORMAT_RGBA8" CACHE STRING "Pixel format") if (MIRAGE_USE_HDR) add_definitions(-DMIRAGE_USE_HDR=1) else () add_definitions(-DMIRAGE_USE_HDR=0) endif () add_definitions(-DMIRAGE_HDR_FORMAT=${MIRAGE_HDR_FORMAT} -DMIRAGE_PIXEL_FORMAT=${MIRAGE_PIXEL_FORMAT}) set(MSDFGEN_USE_SKIA OFF CACHE BOOL "Use Skia for MSDFGen" FORCE) set(MSDFGEN_USE_VCPKG OFF CACHE BOOL "Use VCPKG for MSDFGen" FORCE) set(MSDFGEN_USE_OPENMP ON CACHE BOOL "Use OpenMP for MSDFGen" FORCE) set(MSDFGEN_BUILD_STANDALONE ON CACHE BOOL "Build MSDFGen standalone" FORCE) set(MSDFGEN_BUILD_STANDALONE ON CACHE BOOL "Build MSDFGen standalone" FORCE) # 配置输出目录 set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin) set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib) set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib) set(MIRAGE_ROOT_DIR ${CMAKE_CURRENT_SOURCE_DIR}) include(cmake/retrieve_files.cmake) include(cmake/detect_os.cmake) include(cmake/config_macos.cmake) include(cmake/compile_shaders.cmake) # 如果是Debug模式, 添加宏定义 if (CMAKE_BUILD_TYPE STREQUAL "Debug") add_definitions(-DDEBUG=1) else () add_definitions(-DDEBUG=0) endif () add_subdirectory(third_party/msdfgen) add_subdirectory(src/sokol) add_subdirectory(src/mirage_render) add_subdirectory(src/mirage_image) add_subdirectory(src/mirage_stb_image_loader) add_subdirectory(src/mirage_core) add_subdirectory(src/mirage_widget) add_subdirectory(src/mirage_app) set(BUILD_EXAMPLE FALSE CACHE BOOL "Build example") if (BUILD_EXAMPLE) add_subdirectory(example) endif ()