glsl版本修改
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@ -40,7 +40,7 @@ SHADER_EXTENSIONS = {
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# 不同目标平台的编译配置
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TARGET_PROFILES = {
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'glsl': ['-profile', 'glsl_460', '-capability', 'spirv_latest'],
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'glsl': ['-profile', 'glsl_460'],
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'spirv': ['-profile', 'spirv_1_6'],
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'dxbc': ['-profile', 'sm_5_0'],
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'dxil': ['-profile', 'sm_6_6'],
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