着色器Profile添加
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@ -6,6 +6,6 @@ int main(int argc, char* argv[]) {
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init.size = {800, 600};
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init.size = {800, 600};
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init.resizable = true;
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init.resizable = true;
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init.centered = true;
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init.centered = true;
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init.api = mirage::renderer_api::opengl;
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// init.api = mirage::renderer_api::opengl;
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return run(init);
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return run(init);
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}
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}
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@ -257,6 +257,25 @@ def generate_pipeline_header_preamble() -> List[str]:
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" desc.type = type;",
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" desc.type = type;",
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" desc.sourceType = is_string_source ? LLGL::ShaderSourceType::CodeString : LLGL::ShaderSourceType::BinaryBuffer;",
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" desc.sourceType = is_string_source ? LLGL::ShaderSourceType::CodeString : LLGL::ShaderSourceType::BinaryBuffer;",
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"",
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"",
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" if (rendererID == LLGL::RendererID::Direct3D11) {",
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" if (type == LLGL::ShaderType::Vertex) {",
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" desc.profile = \"vs_5_0\";",
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" } else if (type == LLGL::ShaderType::Fragment) {",
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" desc.profile = \"ps_5_0\";",
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" } else if (type == LLGL::ShaderType::Compute) {",
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" desc.profile = \"cs_5_0\";",
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" };",
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" } else if (rendererID == LLGL::RendererID::Direct3D12) {",
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" if (type == LLGL::ShaderType::Vertex) {",
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" desc.profile = \"vs_6_6\";",
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" } else if (type == LLGL::ShaderType::Fragment) {",
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" desc.profile = \"ps_6_6\";",
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" } else if (type == LLGL::ShaderType::Compute) {",
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" desc.profile = \"cs_6_6\";",
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" };",
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" } else if (rendererID == LLGL::RendererID::Metal) {",
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" desc.profile = \"2.1\";",
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" }",
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" auto shader = renderer->CreateShader(desc);",
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" auto shader = renderer->CreateShader(desc);",
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" if (auto report = shader->GetReport()) {",
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" if (auto report = shader->GetReport()) {",
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" spdlog::error(\"Shader compilation report: {}\", report->GetText());",
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" spdlog::error(\"Shader compilation report: {}\", report->GetText());",
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