46 lines
1.4 KiB
CMake
46 lines
1.4 KiB
CMake
cmake_minimum_required(VERSION 3.15)
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cmake_policy(SET CMP0167 NEW)
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project(mirage LANGUAGES C CXX)
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set(CMAKE_CXX_STANDARD 26)
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if (MSVC)
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# MSVC编译器设置C++标准
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add_compile_options(/std:c++latest)
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# 设置utf-8编码
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add_compile_options(/utf-8)
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endif ()
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set(MSDFGEN_USE_SKIA OFF CACHE BOOL "Use Skia for MSDFGen" FORCE)
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set(MSDFGEN_USE_VCPKG OFF CACHE BOOL "Use VCPKG for MSDFGen" FORCE)
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set(MSDFGEN_USE_OPENMP ON CACHE BOOL "Use OpenMP for MSDFGen" FORCE)
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set(MSDFGEN_BUILD_STANDALONE ON CACHE BOOL "Build MSDFGen standalone" FORCE)
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# 配置输出目录
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
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set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
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set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
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# 设置全局着色器输出目录
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set(SHADER_OUTPUT_DIR "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/resource/shaders" CACHE PATH "着色器编译输出路径")
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include(cmake/retrieve_files.cmake)
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include(cmake/detect_os.cmake)
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include(cmake/compile_shaders.cmake)
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include(cmake/config_macos.cmake)
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# 如果是Debug模式, 添加宏定义
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if (CMAKE_BUILD_TYPE STREQUAL "Debug")
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add_definitions(-DDEBUG=1)
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else ()
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add_definitions(-DDEBUG=0)
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endif ()
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add_subdirectory(third_party/LLGL)
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add_subdirectory(third_party/msdfgen)
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add_subdirectory(src/core)
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set(BUILD_EXAMPLE FALSE CACHE BOOL "Build example")
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if (BUILD_EXAMPLE)
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add_subdirectory(example)
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endif ()
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