mirage_old/scripts/compile_shaders.py
daiqingshuang b7936d2e1a init
2025-02-08 12:59:59 +08:00

136 lines
4.6 KiB
Python

import argparse
import os
import subprocess
import sys
import re
def find_shader_files(input_dir, extensions):
for root, _, files in os.walk(input_dir):
for file in files:
if any(file.endswith(ext) for ext in extensions):
yield os.path.join(root, file)
def find_slang_entries(input_file):
try:
with open(input_file, 'r', encoding='utf-8') as f:
content = f.read()
pattern = r'\[shader\(\s*"(?:\w+)"\s*\)\]\s*\n\s*\w+\s+(\w+)\s*\('
return list(set(re.findall(pattern, content)))
except Exception as e:
print(f"Error parsing {input_file}: {str(e)}")
return []
def gen_shader_ext(build_type):
if build_type == 'glsl':
return 'glsl'
elif build_type == 'spirv':
return 'spirv'
elif build_type == 'dxil':
return 'dxil'
elif build_type == 'dxbc':
return 'dxbc'
elif build_type == 'metallib':
return 'metallib'
elif build_type == 'wgsl':
return 'wgsl'
else:
return 'dat'
def gen_slangc_cmd(input_file, entry, output_file, target_type, args):
slangc = args.slangc
cmd = [slangc, input_file, "-entry", entry, "-o", output_file, "-target", target_type]
if args.debug:
cmd.append("-g3")
else:
cmd.append("-O3")
if target_type == 'glsl':
cmd.extend(["-profile", "glsl_460"])
if target_type == 'spirv':
cmd.extend(["-profile", "glsl_460"])
cmd.extend(["-capability", "glsl_spirv_1_6"])
if target_type == 'dxbc':
cmd.extend(["-profile", "sm_5_1"])
if target_type == 'dxil':
cmd.extend(["-profile", "sm_6_6"])
if target_type == 'metallib':
cmd.extend(["-capability", "metallib_3_1"])
return cmd
def compile_slang(input_file, target_types, output_dir, args):
try:
entries = find_slang_entries(input_file)
if not entries:
print(f"Skipping {input_file}: No shader entries found")
return True
base = os.path.splitext(os.path.basename(input_file))[0]
abs_path = os.path.abspath(output_dir)
os.makedirs(abs_path, exist_ok=True)
success = True
for target_type, enabled in target_types:
if not enabled:
continue
for entry in entries:
output_file = os.path.join(abs_path, f"{base}_{entry}.{gen_shader_ext(target_type)}")
cmd = gen_slangc_cmd(input_file, entry, output_file, target_type, args)
try:
subprocess.run(cmd, check=True, capture_output=True, text=True)
print(f"Compiled Slang: {input_file}:{entry} -> {output_file}")
except subprocess.CalledProcessError as e:
print(f"Error compiling {input_file}:{entry}")
print(e.stderr)
success = False
return success
except Exception as e:
print(f"Unexpected error with {input_file}: {str(e)}")
return False
def main():
parser = argparse.ArgumentParser(description="Compile slang shaders using slangc")
parser.add_argument("--shader-list", help="Input shader list .txt file")
parser.add_argument("--output-dir", help="Output directory")
parser.add_argument("--slangc", default="slangc", help="Path to slangc")
parser.add_argument("--debug", action="store_true", help="Compile in debug mode")
parser.add_argument("--opengl", action="store_true", help="Compile Slang for OpenGL")
parser.add_argument("--vulkan", action="store_true", help="Compile Slang for Vulkan")
parser.add_argument("--d3d11", action="store_true", help="Compile Slang for D3D11")
parser.add_argument("--d3d12", action="store_true", help="Compile Slang for D3D12")
parser.add_argument("--metal", action="store_true", help="Compile Slang for Metal")
args = parser.parse_args()
target_types = [
['glsl', args.opengl],
['spirv', args.vulkan],
['dxbc', args.d3d11],
['dxil', args.d3d12],
['metallib', args.metal],
]
output_dir = args.output_dir or "shaders"
shader_dir = args.shader_list or "shader_paths.txt"
# 读取当前同级目录下的shader_paths.txt
with open(shader_dir, 'r') as f:
shader_paths = f.readlines()
slang_ext = ['.slang']
all_success = True
for shader_path in shader_paths:
# Compile Slang
for file in find_shader_files(shader_path, slang_ext):
if not compile_slang(file, target_types, output_dir, args):
all_success = False
if not all_success:
sys.exit(1)
if __name__ == "__main__":
main()