修复错误的shader_model
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@ -36,7 +36,7 @@ bool shader_dx11::init()
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shader_flags |= D3DCOMPILE_OPTIMIZATION_LEVEL3;
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shader_flags |= D3DCOMPILE_OPTIMIZATION_LEVEL3;
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#endif
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#endif
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const auto target = "cs_5_0";
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const auto target = get_shader_model();
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auto hr = compile_func(
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auto hr = compile_func(
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code_blob->getBufferPointer(),
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code_blob->getBufferPointer(),
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