AronaSlate/Source/Arona/Arona.Build.cs
2024-01-25 11:21:15 +08:00

56 lines
1.2 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.IO;
using UnrealBuildTool;
public class Arona : ModuleRules
{
public Arona(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicIncludePaths.Add(Path.Combine(EngineDirectory, "Source", "Runtime/Launch/Public"));
PrivateDependencyModuleNames.AddRange(
new string[] {
"AppFramework",
"Core",
"ApplicationCore",
"Projects",
"Slate",
"SlateCore",
"StandaloneRenderer",
"DesktopPlatform",
"AronaCore",
"SignalProcessing"
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"StandaloneRenderer"
}
);
PrivateIncludePaths.Add(Path.Combine(EngineDirectory, "Source", "Runtime/Launch/Private")); // For LaunchEngineLoop.cpp include
if (Target.Platform == UnrealTargetPlatform.IOS || Target.Platform == UnrealTargetPlatform.TVOS)
{
PrivateDependencyModuleNames.AddRange(
new string [] {
"NetworkFile",
"StreamingFile"
}
);
}
if (Target.IsInPlatformGroup(UnrealPlatformGroup.Linux))
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"UnixCommonStartup"
}
);
}
}
}