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fa2a33881a
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启用docking
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2024-02-19 01:42:13 +08:00 |
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87ad4d5eb9
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格式化代码
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2024-02-19 01:33:18 +08:00 |
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e50fcb1992
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改为使用glfw, 并仅实现opengl rhi
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2024-02-19 01:28:50 +08:00 |
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0be061e397
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删除slang和sdl,改为使用glfw
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2024-02-19 00:42:18 +08:00 |
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423c09e628
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修改pixel_shader绘制,抽象出pixel_shader_drawer
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2024-02-09 09:21:32 +08:00 |
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c75cdff50f
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修复在render_target_dx11在resize时的渲染失败问题
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2024-02-07 23:13:38 +08:00 |
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3a3d3caa1a
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新增dx11根据反射信息自动绑定到目标binding point
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2024-02-07 22:59:26 +08:00 |
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93980885a6
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rhi新增设置参数接口
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2024-02-07 21:38:26 +08:00 |
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c302939176
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修改imgui cmakelists以支持ImGui数据类型数学函数
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2024-02-03 02:27:42 +08:00 |
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64db7ba909
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新增scope_exit(copy from unreal engine)
新增pixel shader绘制到一张rt
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2024-02-03 02:23:15 +08:00 |
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9e79dae3c9
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修复错误的shader_model
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2024-02-02 01:07:12 +08:00 |
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983de38c36
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修复shader_type读取不正确
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2024-02-02 01:03:08 +08:00 |
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2f6c08adb2
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新增dx11 shader支持
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2024-02-02 00:37:22 +08:00 |
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bbd2b83e7a
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rhi
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2024-02-01 12:42:58 +08:00 |
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2cc7cf4f32
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添加HLSLcc为非子模块
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2024-01-31 15:14:40 +08:00 |
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e9849ec7bc
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删除HLSLcc
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2024-01-31 15:12:02 +08:00 |
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bba0a3a389
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init
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2024-01-31 15:02:34 +08:00 |
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